Blood and Space 2: Cosmic Fury

Zoatebix

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I think this combination of Blood and Space 2 and Blood and Fists sounds like something I'd really like to check out. However, I've always been a bit confused by the Blood and Space line. What exactly do I need to play? Blood and Fists is a lot simpler - one book and one supplement.

Thanks for the help!
-George
 

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Blood and Space is a supplement to Modern using the Future rules. I haven't had a chance to look deeply at Cosmic Fury yet, but I believe you can use it with just the MSRD.
 

I thought that at first, too, but then I saw that it's 15 pages. I'm thinking I might need a blood and space 2 book and a blood and fists book.
 

From what I've heard from Chuck, Blood & Space 2 (itself four separate books) is not required to use Blood & Space 2: Cosmic Fury. Each book in the Blood & Space line ("High Flyers & Ground Pounders", "Merchants, Pirates, and Smugglers", "Prometheus Rising", and the "Starship Construction Manual") can be pretty much used as standalone books. In fact, Chuck has told me you won't even need Blood & Fists in order to enjoy Cosmic Fury... the book stands on it's own.

If RPGObjects required more purchases for you to be able to make use of a particular book, they'd make sure that information was plainly marked and right up front for everyone to see. They're cool like that.
 

All true.

Cosmic Fury is simply futuristic martial arts styles.

If you own Blood and Fists you'll get more from it, but the book will work to provide martial arts goodness to any science fiction game using d20 Modern.

And for those wishing to port a popular space opera game to d20 Modern, I think the Beam Sword Kensei and three styles of Beam Sword Fencing will be to your liking :)

Chuck
 

Blood & Space is a little tricky. The "main" book is based off D&D, not d20 Modern. The remaining books in the line are based off d20 Modern, and I think one of those has info on updating the first book's stats to use Modern conventions/classes/etc.

I've been meaning to pick up the rest of the line, but money's been a bit tight.
 

Kesh said:
Blood & Space is a little tricky. The "main" book is based off D&D, not d20 Modern.
I don't think that's quite right. BnS was based off a hybrid of D&D and Modern. However, Chuck decided to redo BnS when Future hit the MSRD. This begot BnS2, which is based completely off of the MSRD.
 

kingpaul said:
I don't think that's quite right. BnS was based off a hybrid of D&D and Modern. However, Chuck decided to redo BnS when Future hit the MSRD. This begot BnS2, which is based completely off of the MSRD.
kingpaul, I'm confused. Is Comsic Fury merely a future-styled remake of Blood and Fists that can be used with Blood and Space 2, or is it somehow a fusion of the two items individually?

Or am I entirely missing the point?
 

genshou said:
kingpaul, I'm confused. Is Comsic Fury merely a future-styled remake of Blood and Fists that can be used with Blood and Space 2, or is it somehow a fusion of the two items individually?

Or am I entirely missing the point?

You got it pretty much right. It is a space / sci-fi version of Blood and Fists. In stead of modern styles, it has styles that represent common concepts found in tv, movies, books. etc..

It plays on ideas presented in other various Blood and Space books as well, but is a standalone modern/future d20 supplement and does not require anything else.

It's the exact same thing we did for post-apocalyptic in wasteland fury.

Maybe we need a better description. :)
 

Basically, if you have Blood and Fists you're going to get some new martial arts styles based around science fiction themes (Singularity as a stealth/assassination style), and science fiction concepts (3 flavors of Beam Sword Fencing- Power, Speed and Mystical) along with some classes that tie into those concepts (the Beam Sword Kensei).

All these styles are done in the B&F style with mastery and bonus feat lists. Each style also has a few unique maneuvers.

I wont lie to you, there is also some stuff in this book you already have if you have B&F, including one of the classes (the Living Weapon is really close to the Martial Arts Master) and some of the common maneuvers (Bear Hug, Circle Kick, etc).

But there's still a lot here if you have B&F.

Likewise, if you have Blood and Space II books, there's some things for you here and some things you already have (mostly from the Prometheus Rising setting which is part of the B&S II line).

One of the styles also appears in Prometheus (Hopboxing) as does its signature maneuver (Hang Time). There are also some NPCs, two of which are Beam Sword Kensei and two are major NPCs from the Prometheus setting.

Hope this helps :)

Chuck
 

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