Blood and Space

Vigilance said:
I didn't forget mecha :)

However, Blood and Space was designed to support Dragonstar, Star Wars, Traveller, and allow for homebrew campaigns of similar sci fi genres, such as Star Trek, Babylon 5, and Battlestar Galactica...

Mecha was a bit beyond our scope :)

L'Incal or Jovian Chronicles features big starships, space station, space lift or giant pirate ships and L'incal isn't set in a Mecha setting. It was just to point that their is some setting in RPG that features a lot of big space vehicles with which the PC interact.

For exemple IIRC, in Jovian Chronicles the giant space lift on Mars was destroyed by terrorist, and the O'neil station were attacked, so stats for those are usefull, if only to know how much time and fire power it takes to destroy them :D.

I'm currently writing a bunch of errata, comments and house rules for the book, I'll send them as soon as possible (curently, I'm struggling with classes/prestige classes, like the engineer class which should be renamed technician).

By the way, I think that it would be easy to insert mecha in the rules frame, though those wouldn't be compatible with the robots in Mecha Crusade.
 

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Blacksad said:


L'Incal or Jovian Chronicles features big starships, space station, space lift or giant pirate ships and L'incal isn't set in a Mecha setting. It was just to point that their is some setting in RPG that features a lot of big space vehicles with which the PC interact.

For exemple IIRC, in Jovian Chronicles the giant space lift on Mars was destroyed by terrorist, and the O'neil station were attacked, so stats for those are usefull, if only to know how much time and fire power it takes to destroy them :D.


Well I agree that the game should have rules for space stations and large ships. In fact the game *has* such rules, and rules for planetary bases. You might disagree (as Jeremy does) at how well the rules handle such things, but there ARE rules for them.

I'm currently writing a bunch of errata, comments and house rules for the book, I'll send them as soon as possible (curently, I'm struggling with classes/prestige classes, like the engineer class which should be renamed technician).

I can't wait to see it, and all comments that people make will be seriously looked at, and taken into account, before the final changes are made for printing.

By the way, I think that it would be easy to insert mecha in the rules frame, though those wouldn't be compatible with the robots in Mecha Crusade.

Well I agree that you could include rules for mecha also. In fact I considered it. But decided at one point that enough was enough. Editing and playtesting the rules was becoming a serious issue, and you can't really see how everything fits until you stop the design process.

In some respects I agree with Jeremy's statement in his review that some of the games problems are caused by its scope. I dont think we tried to do too much, but I do think the more you try to encompass in a game, the harder playtesting becomes.

Again I'd like to thank everyone who has given input on the game (both here and in email to me). It's all very helpful and is being looked at VERY seriously before the product goes print.
 

Playtesters Needed

In about a week I'll be looking for playtesters for a game using Blood and Space. If you have Blood and Space and some time, and would like to playtest, please e-mail me at philip@philipjreed.com.

I'm planning on a short playtest for this one.

Thanks, guys.
 

B&S in my website....

Am I allowed to use this kinda speech in my Exodus Website?

"Exodus uses a few character classes from Blood and Space from RPG Objects."

...and then I'll go on to listing which ones are "approved" but not actually reprint them.

Does that sound legal and harmless? I should hope that it serves as an endorsement of sorts...
 

Re: B&S in my website....

Shran said:
Am I allowed to use this kinda speech in my Exodus Website?

"Exodus uses a few character classes from Blood and Space from RPG Objects."

...and then I'll go on to listing which ones are "approved" but not actually reprint them.

Does that sound legal and harmless? I should hope that it serves as an endorsement of sorts...

Wanna point me to your website?

Blood and Space is our trademark so you can't use that unless you have our permission. Not that we'll disallow anything that is helping promote our book. :)

Of course the rules are OGC, so you are free the use the class as long as you follow the OGL.

Feel free to contact me off list if you want to ask any questions.
 

It's not up yet...

Yes, the website is going to go on line all at once...none of this updating stuff for me. So, I guess I should at least send you some mail to discuss this...

What's the best address to get to you?
 

Re: Playtesters Needed

philreed said:
In about a week I'll be looking for playtesters for a game using Blood and Space. If you have Blood and Space and some time, and would like to playtest, please e-mail me at philip@philipjreed.com.

I'm planning on a short playtest for this one.

Thanks, guys.

I'm wondering if you received my e-mail, and if you remembered about my e-mail on construct mechanus (you said that you would give a more complete reply after the hollyday break)?
 

I got it . . .

On both counts. Construct Mechanus is on the back burner while I get Star Ace released (this is the biggest PDF I've done).

I leave for a convention early Friday morning. If things go well I'll be sending playtest copies to playtesters on Thursday. If they don't go well, it'll happen next week.
 


Another Review

Hi all, I came across another review of the game here and thought I'd share it :)

Originally posted by Hildulf at:

http://www.dreadgazebo.com/cgi-bin/forums/YaBB.cgi?board=d20modern;action=display;num=1043356505

Okay... here's the skinny.
Blood and Space RIGHT NOW, is a 117 page (118 including opening graphic) document available for purchase on RPGNow.

What it is:
It is a toolkit to supplement your existing space game.
It is a source of new Core Classes, Prestige Classes, Specialist Classes, Feats, Skills, Tech (yes... I said tech, and the tech stuff is very good), rules for making technical doodads, basic checks for hacking, and opposed checks for someone to shut down a hacker, and for me... one of the best things about the book, and indeed its focus... real, viable, workable space combat rules. Ship to ship space combat... Boarding... Hotdogging.. Single manned armed craft piloting... Star Ship construction rules... Rules for RUNNING a starship, from a freight hauler to a pirate vessel, to a Galaxy Class Federation Starship...
It has rules for hard Sci-Fi (where the author has tried to stick as close to real physics as he could).
It has rules for Space Opera... "Captain! The Flux Capacitator in the main Gigaflex drive is buckling! I dinna know how much more she can take!"
It is a valuable addition to an existing space campaign. It will drop RIGHT IN to an existing DragonStar Game, or an existing Homebrew campaign. Or a Star Wars campaign...
It is probably the best $8.95 you could spend on a 117 page supplement.
It is a great value, and it is OF great value.
I endorse it wholeheartedly.

What it is not:
It is not a campaign setting in and of itself.
It is not a source of new spells, or true supernatural feats or skills (although... a high level doctor being able to bring a patient back from the dead after up to a full DAY! YEAH!)
It is not a waste.

Blood and Space will be coming out in a slightly revised form in print, in March. Yes... As it stands, now... Blood and Space will be a 144 page book you can go to your participating book store, and pick up, and peruse. But that's not until March... I'm using this baby WAY before then...
I say slightly revised.... let me clarify. There will be a few additions. And a VERY few corrections [mostly spelling and grammatical]. With one or two rules clarifications.
I'd order it.
Well... I have it, so...
At any rate... it's well worth the purchase price....

Hildulf
 

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