Kheti sa-Menik
First Post
Anyone here play "Blood and Vigilance" by Charles Rice?
Kheti sa-Menik said:I am rather disappointed by the support from RPGobjects. They boast "heavy support," yet I can find little to no support for the game on their website. I emailed them/posted in their forum for questions I had about the game and have not recieved any answers thus far. It doesn't bode well for any future purchases from these people if they won't support their product. I am highly peeved at these folks.
BUT,
Anyway, maybe you fine folks who have a little more playing time with the game can answer some questions:
B&V indicates that subpowers that have essentially the same name as the parent power are considered part of the power and don't require an Action Point or a Power Stunt to use.
Does this mean that the "Invisibility" subpower is free, i.e. it doesn't require expenditure of an AP or taking it as a Power Stunt to use since its parent power is called "Invisibility?"
I would think this is over powered but am I missing something?
There also seem to be some powers wherein the Power Points you put into it don't matter.
Super Leap seems to be one of these.
All you need to do is put one Power Point into it and you get the Power with all its advantages. Nothing in the power seems to be affected by the number of Power Points you spend on it.
Is this correct or is there an errata on this?
The "Freak Accident" origin advises that any power selected at First or Second level is added to your permenant class powers list.
Is that any power the PC chooses to put Power Points into or only those on the PC's class list that points are spent on?
And more generally, how did super powered characters fare during actual play? Were they way over powered? Were the powers easy to drop into the D20 rule set?
Thanks for your input!
Kheti sa-Menik said:Cool. I'm just starting to GM a supers game on alternate Monday evenings.
I was impressed by the PDF when I bought it, but things can appear differently during read throughs than they do at the Table.
I am rather disappointed by the support from RPGobjects. They boast "heavy support," yet I can find little to no support for the game on their website. I emailed them/posted in their forum for questions I had about the game and have not recieved any answers thus far. It doesn't bode well for any future purchases from these people if they won't support their product. I am highly peeved at these folks.
BUT,
Anyway, maybe you fine folks who have a little more playing time with the game can answer some questions:
B&V indicates that subpowers that have essentially the same name as the parent power are considered part of the power and don't require an Action Point or a Power Stunt to use.
Does this mean that the "Invisibility" subpower is free, i.e. it doesn't require expenditure of an AP or taking it as a Power Stunt to use since its parent power is called "Invisibility?"
I would think this is over powered but am I missing something?
There also seem to be some powers wherein the Power Points you put into it don't matter.
Super Leap seems to be one of these.
All you need to do is put one Power Point into it and you get the Power with all its advantages. Nothing in the power seems to be affected by the number of Power Points you spend on it.
Is this correct or is there an errata on this?
The "Freak Accident" origin advises that any power selected at First or Second level is added to your permenant class powers list.
Is that any power the PC chooses to put Power Points into or only those on the PC's class list that points are spent on?
And more generally, how did super powered characters fare during actual play? Were they way over powered? Were the powers easy to drop into the D20 rule set?
Thanks for your input!
Vigilance said:Hi there, this is Chuck (aka Charles Rice) author of Blood and Vigilance. I'll leave this one for others to answer.
And more generally, how did super powered characters fare during actual play? Were they way over powered? Were the powers easy to drop into the D20 rule set?