I've revised my critical hit system so that all creatures, regarless of hit points, are equally subject to critical hits. I want to note that I took much of this material from a web site, which I can't find now, so, unfortunately, I can't give my reference proper credit. It's an attached Word file. Check it out and tell me what you think.
I realize that this makes combat much more chaotic and deadly, but that's what I'm trying to achieve because my players are always killing everything in site. I figure that this critical hit system might give them something to think about before charging into battle. I want them to realize that combat is not joke, that people get seriously hurt even if they are very experienced, and I want them to roleplay more before deciding that they want to start chopping away.
Thanks,
Xane
I realize that this makes combat much more chaotic and deadly, but that's what I'm trying to achieve because my players are always killing everything in site. I figure that this critical hit system might give them something to think about before charging into battle. I want them to realize that combat is not joke, that people get seriously hurt even if they are very experienced, and I want them to roleplay more before deciding that they want to start chopping away.
Thanks,
Xane