Bloodline Feats (would you take these?)

Tin hat

I have often considered walking around with aluminum foil wrapped securely around my head. Yeah, Relics and rutuals 2 has a very brief little section on these Bloodline Feats in the first chapter or so. I came up with it about 2 years ago, and got many complaints from my group, and you came upon the idea yourself, but Sword and Sorcery got it to print first. It's not Product Identity so I could probably get away with posting them here, but I'm not at home though to copy it out for you. The principle is the same. Sorcerors have the option of buying certain feats with a small arcane benefit, and it gives the sorceror a list of spells which they can learn. The only difference in mine was that it was not an option.
 

log in or register to remove this ad



Azure Trance said:
Regardless, with this and Initative based feats, lately Jester you've been chock full of crunchiness. Anything else you're hiding from us?

Well, I could post some monster stuff... hopefully my players don't really hang out here enough to see what I'm up to! :D Or perhaps I should start a thread of npcs from my story hour and stuff like that...?

Also, there's this: spell conversions from 2e and 1e.

:D I'm a busy bee...
 

Heres one for you off the top of my head.

Dragon Bloodline [Bloodline]
You can feal the blood of dragons flowing throw your body.
Prerequisite: 1st-level character, ability to cast spells as a sorcerer.
Benifit: You gain a +1 natural armer, all you spell that do energy damage (Acid. Cold, Eletricity, Fire, Sonic) have there caster level increased by one.

What do you think of that one if you want I can chan it.
 

Pets & Sidekicks

Remove ads

Top