I am planning to play a Goliath Warblade/Bloodstorm Blade. Here are some of the details:
Weapon: Huge, Heavy, Goliath Greathammer (6d6)
Armor: Mithral Full Plate, Animated Heavy Steel Shield
Feats: Point Blank Shot, Precise Shot, Far Shot, Weapon Focus, Weapon Specialization, Ranged Weapon Mastery, Greater Weapon Focus, Stone Power
Stances: Stance of Clarity, Punishing Stance, Supreme Blade Parry
Maneuvers: Moment of Perfect Clarity, Wall of Blades, Iron Heart Surge, Exorcism of Steel, Mithral Tornado, Ruby Nightmare Blade, Dazing Strike, Iron Heart Focus
I thought about taking a level of Cragtop Archer to reduce range penalties, but with the Distance enchantment, range increments would be 50' (I think. I'm not sure how Ranged Weapon Mastery interacts with Far Shot and Distance), so range is pretty good.
With the ability to attack at range, sacrificing mobility would be an easy tradeoff for extra defense, but it would take two feats to get exotic armor. I haven't been able to think of much else that sacrifices mobility for a useful benefit. Giant's Stance would be nice, but I don't think it stacks with Powerful Build.
This character does a lot of damage per strike, so I'm mostly looking for ways to either make it more likely to hit or be able to attack more times. Increasing damage is not too important.
The DM ruled that Monkey Grip does not stack with Powerful Build.
A weapon enchantment or something similar that would be particularly effective when applied to all opponents on a battlefield would be nice. Pretty much all WotC books are available.
I am looking to play a solid tank who can also do a lot of damage. The party really needs a tank, so that is important. With Supreme Blade Parry and Stone Power, this character can have DR 5/-- and 10 temporary HP every round.
Weapon: Huge, Heavy, Goliath Greathammer (6d6)
Armor: Mithral Full Plate, Animated Heavy Steel Shield
Feats: Point Blank Shot, Precise Shot, Far Shot, Weapon Focus, Weapon Specialization, Ranged Weapon Mastery, Greater Weapon Focus, Stone Power
Stances: Stance of Clarity, Punishing Stance, Supreme Blade Parry
Maneuvers: Moment of Perfect Clarity, Wall of Blades, Iron Heart Surge, Exorcism of Steel, Mithral Tornado, Ruby Nightmare Blade, Dazing Strike, Iron Heart Focus
I thought about taking a level of Cragtop Archer to reduce range penalties, but with the Distance enchantment, range increments would be 50' (I think. I'm not sure how Ranged Weapon Mastery interacts with Far Shot and Distance), so range is pretty good.
With the ability to attack at range, sacrificing mobility would be an easy tradeoff for extra defense, but it would take two feats to get exotic armor. I haven't been able to think of much else that sacrifices mobility for a useful benefit. Giant's Stance would be nice, but I don't think it stacks with Powerful Build.
This character does a lot of damage per strike, so I'm mostly looking for ways to either make it more likely to hit or be able to attack more times. Increasing damage is not too important.
The DM ruled that Monkey Grip does not stack with Powerful Build.
A weapon enchantment or something similar that would be particularly effective when applied to all opponents on a battlefield would be nice. Pretty much all WotC books are available.
I am looking to play a solid tank who can also do a lot of damage. The party really needs a tank, so that is important. With Supreme Blade Parry and Stone Power, this character can have DR 5/-- and 10 temporary HP every round.
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