D&D (2024) D&D 5e 2024 Monk Handbook

Monks get proficiency in all simple weapons, not just simple melee. So they do get slings, and heavy crossbows, in addition to hand crossbows.

Tool proficiencies are also much more important now as they are required for crafting magic items. Crafting magic items is going to require more or less specific builds going forward with a concentration on one type.
Okay so the weapons will be a thing I will fix in a moment and I will research tools to see if anything could work for Monks.
 

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It seems to me dual wielding daggers will be a very useful combo with nick and a monk, and the daggers do your monk damage die rather than their normal d4. Particularly a shadow monk, which can benefit from advantage on all their attacks in their darkness. I am not convinced you need to multiclass to get the weapon mastery rather than just taking the feat at level 4, though the fighting style is very useful. The number of attacks you can get dual wielding daggers with nick is simply enormous.
 

It seems to me dual wielding daggers will be a very useful combo with nick and a monk, and the daggers do your monk damage die rather than their normal d4. Particularly a shadow monk, which can benefit from advantage on all their attacks in their darkness. I am not convinced you need to multiclass to get the weapon mastery rather than just taking the feat at level 4, though the fighting style is very useful. The number of attacks you can get dual wielding daggers with nick is simply enormous.
I am about to add some observations about how much Nick increases Monk's damage output
 


Monk/Ranger got juicy in 2024
I just added the math in opening post and Ranger 3/Monk 17, Hunter, Gloom Staler and especially Fey Wanderer, just outclasses full monk in damage dealing and utilizes Hunter's Mark better than Ranger. I didn't do it for Beastmaster, since that one clashes with Monk for Bonus action and multiclassing that nerfs your animal companion severely
 

I just added the math in opening post and Ranger 3/Monk 17, Hunter, Gloom Staler and especially Fey Wanderer, just outclasses full monk in damage dealing and utilizes Hunter's Mark better than Ranger. I didn't do it for Beastmaster, since that one clashes with Monk for Bonus action and multiclassing that nerfs your animal companion severely
Outclassed for damage maybe.

But you miss resistance to all damage, and the epic boon.
 

Outclassed for damage maybe.

But you miss resistance to all damage, and the epic boon.
Yes, this is for a damage dealer perspective. And this effectively scales the damage up on all tiers, it is jsut notable it even outscales the highest tiers.

However, if you get Ranger levels first, you could technically grab Epic book at Monk 16, since it will be your effective character level 19. Or have they made an errata clarifying epic boon rules?
 

Yes, this is for a damage dealer perspective. And this effectively scales the damage up on all tiers, it is jsut notable it even outscales the highest tiers.

However, if you get Ranger levels first, you could technically grab Epic book at Monk 16, since it will be your effective character level 19. Or have they made an errata clarifying epic boon rules?
I haven't seen any clarifications.
By my reading a ranger 4/monk16 can grab 2 epic boons.

But your waiting a long time without ability score increases, and still miss our on resistance, or walking though walls as a shadow monk.
 

Outclassed for damage maybe.

But you miss resistance to all damage, and the epic boon.

No you can get mastery with a feat and then you don't miss out on anything. We have a single class shadow monk in one of the games I am in and he has had Nick with daggers since 4th level.
 

It seems to me dual wielding daggers will be a very useful combo with nick and a monk, and the daggers do your monk damage die rather than their normal d4. Particularly a shadow monk, which can benefit from advantage on all their attacks in their darkness. I am not convinced you need to multiclass to get the weapon mastery rather than just taking the feat at level 4, though the fighting style is very useful. The number of attacks you can get dual wielding daggers with nick is simply enormous.

This is very useful and essentially allows another attack and at level allows it with a high-damage weapon.

What is not that useful is Tavern Brawler. I've seen people raving about this, but it is underwhelming IMO. Maybe if you were doing an open hand Monk or one that used unarmed strikes as their action all the time, but then you are missing out on magic weapons.
 

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