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<blockquote data-quote="DrZombie" data-source="post: 3735753" data-attributes="member: 15640"><p>Taran d'Lyrandar, Half-Elven Rogue.</p><p></p><p>Taran is a take-it-easy fellow, drifting from town to town; He's unconcerned about matters of the house, and the house about him, but he's worried that that will change from now on, 'cause this pesky dragonmark popped up; Fortunately it's on hisshoulder, so he can keep it out of sight, but still. He's content with wandering the nations, and has a vague idea about gathering enough riches so that he can buy his own airship, to get out from under the control of house Lyrandar.</p><p></p><p>(I'm planning on a multiclassing character, mainly face-man-rogue, with a few levels of favored in house once they discover he's been dragonmarked, and finally switching to the windwright prestige class. Maybe I'll throw in an odd level of artificer...</p><p>I'm looking forward to finally play a scion of house Lyrandar with his own airship. The coolness would rule <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> )</p><p></p><p>[sblock=charsheet]</p><p></p><p>Taran</p><p></p><p>Male Half-Elf Rogue 1</p><p>True Neutral</p><p>Representing DrZombie</p><p></p><p></p><p>Strength 10 (+0) </p><p>Dexterity 14 (+2) </p><p>Constitution 12 (+1) </p><p>Intelligence 14 (+2) </p><p>Wisdom 12 (+1) </p><p>Charisma 14 (+2) </p><p></p><p>Size: Medium </p><p>Height: 5' 9" </p><p>Weight: 145 lb </p><p>Skin: Light </p><p>Eyes: Green </p><p>Hair: Blond; Curly; Light Beard </p><p> </p><p></p><p></p><p></p><p>Total Hit Points: 7</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 12 = 10 +2 [dexterity] </p><p></p><p>Touch AC: 12</p><p>Flat-footed: 10</p><p></p><p>Initiative modifier: +2 = +2 [dexterity] </p><p>Fortitude save : +1 = 0 [base] +1 [constitution] </p><p>Reflex save: +4 = 2 [base] +2 [dexterity] </p><p>Will save: +1 = 0 [base] +1 [wisdom] </p><p></p><p>Attack (handheld): +0 = 0 [base] </p><p>Attack (unarmed): +0 = 0 [base] </p><p>Attack (missile): +2 = 0 [base] +2 [dexterity] </p><p></p><p>Grapple check: +0 = 0 [base] </p><p></p><p></p><p>Light load: 33 lb. or less</p><p>Medium load:34-66 lb.</p><p>Heavy load:67-100 lb.</p><p>Lift over head:100 lb.</p><p>Lift off ground:200 lb.</p><p>Push or drag:500 lb.</p><p></p><p>Region of Origin: Cyre (displaced)</p><p>Dragonmarked House: Lyrandar [Mark of Storm]</p><p>Languages: Common Elven Goblin Halfling </p><p></p><p></p><p>Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]</p><p>Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]</p><p>Hand Crossbow [1d4, 10-20/x2, range incr 30 ft., 2 lb., piercing]</p><p></p><p></p><p>Feats:</p><p></p><p>Least Dragonmark </p><p></p><p>Traits: </p><p>Action Points: 5 (this level)</p><p></p><p>Appraise Int 3 = +2 +1 </p><p>Balance Dex* 4 = +2 +1 +2 [mark of storm] </p><p>Bluff Cha 5 = +2 +3 </p><p>Climb Str* = +0 +1 </p><p>Concentration Con 1 = +1 </p><p>Decipher Script Int 3 = +2 +1 </p><p>Diplomacy Cha 7 = +2 +3 +2 [half-elf] </p><p>Disable Device Int 5 = +2 +3 </p><p>Disguise Cha 2 = +2 </p><p>Escape Artist Dex* 2 = +2 </p><p>Forgery Int 3 = +2 +1 </p><p>Gather Info Cha 7 = +2 +3 +2 [half-elf] </p><p>Heal Wis 1 = +1 </p><p>Hide Dex* 5 = +2 +3 </p><p>Intimidate Cha 2 = +2 </p><p>Jump Str* 0 = +0 </p><p>Listen Wis 4 = +1 +2 +1 [half-elf] </p><p>Move Silently Dex* 4 = +2 +2 </p><p>Open Lock Dex 5 = +2 +3 </p><p></p><p>Prof. (airship) Wis 3 = +1 +2 </p><p>Ride Dex 2 = +2 </p><p>Search Int 5 = +2 +2 +1 [half-elf] </p><p>Sense Motive Wis 2 = +1 +1 </p><p>Sleight of Hand Dex* 4 = +2 +2 </p><p>Spot Wis 4 = +1 +2 +1 [half-elf] </p><p>Survival Wis 1 = +1 </p><p>Swim Str** 1 = +0 +1 </p><p>Tumble Dex* 4 = +2 +2 </p><p>Use Magic Device Cha 3 = +2 +1 </p><p>Use Rope Dex 2 = +2 </p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p></p><p>Half-Elf</p><p></p><p></p><p>Immune to magical sleep</p><p></p><p>+2 racial bonus on saves vs. enchantments</p><p></p><p>Low-light vision</p><p></p><p>+1 racial bonus on listen, search, and spot checks</p><p></p><p>+2 racial bonus on diplomacy and gather information checks</p><p></p><p>Rogue</p><p></p><p>Sneak Attack +1d6</p><p>Trapfinding</p><p> </p><p>Class HP rolled </p><p>Level 1: Rogue 6 </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DrZombie, post: 3735753, member: 15640"] Taran d'Lyrandar, Half-Elven Rogue. Taran is a take-it-easy fellow, drifting from town to town; He's unconcerned about matters of the house, and the house about him, but he's worried that that will change from now on, 'cause this pesky dragonmark popped up; Fortunately it's on hisshoulder, so he can keep it out of sight, but still. He's content with wandering the nations, and has a vague idea about gathering enough riches so that he can buy his own airship, to get out from under the control of house Lyrandar. (I'm planning on a multiclassing character, mainly face-man-rogue, with a few levels of favored in house once they discover he's been dragonmarked, and finally switching to the windwright prestige class. Maybe I'll throw in an odd level of artificer... I'm looking forward to finally play a scion of house Lyrandar with his own airship. The coolness would rule :cool: ) [sblock=charsheet] Taran Male Half-Elf Rogue 1 True Neutral Representing DrZombie Strength 10 (+0) Dexterity 14 (+2) Constitution 12 (+1) Intelligence 14 (+2) Wisdom 12 (+1) Charisma 14 (+2) Size: Medium Height: 5' 9" Weight: 145 lb Skin: Light Eyes: Green Hair: Blond; Curly; Light Beard Total Hit Points: 7 Speed: 30 feet Armor Class: 12 = 10 +2 [dexterity] Touch AC: 12 Flat-footed: 10 Initiative modifier: +2 = +2 [dexterity] Fortitude save : +1 = 0 [base] +1 [constitution] Reflex save: +4 = 2 [base] +2 [dexterity] Will save: +1 = 0 [base] +1 [wisdom] Attack (handheld): +0 = 0 [base] Attack (unarmed): +0 = 0 [base] Attack (missile): +2 = 0 [base] +2 [dexterity] Grapple check: +0 = 0 [base] Light load: 33 lb. or less Medium load:34-66 lb. Heavy load:67-100 lb. Lift over head:100 lb. Lift off ground:200 lb. Push or drag:500 lb. Region of Origin: Cyre (displaced) Dragonmarked House: Lyrandar [Mark of Storm] Languages: Common Elven Goblin Halfling Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing] Hand Crossbow [1d4, 10-20/x2, range incr 30 ft., 2 lb., piercing] Feats: Least Dragonmark Traits: Action Points: 5 (this level) Appraise Int 3 = +2 +1 Balance Dex* 4 = +2 +1 +2 [mark of storm] Bluff Cha 5 = +2 +3 Climb Str* = +0 +1 Concentration Con 1 = +1 Decipher Script Int 3 = +2 +1 Diplomacy Cha 7 = +2 +3 +2 [half-elf] Disable Device Int 5 = +2 +3 Disguise Cha 2 = +2 Escape Artist Dex* 2 = +2 Forgery Int 3 = +2 +1 Gather Info Cha 7 = +2 +3 +2 [half-elf] Heal Wis 1 = +1 Hide Dex* 5 = +2 +3 Intimidate Cha 2 = +2 Jump Str* 0 = +0 Listen Wis 4 = +1 +2 +1 [half-elf] Move Silently Dex* 4 = +2 +2 Open Lock Dex 5 = +2 +3 Prof. (airship) Wis 3 = +1 +2 Ride Dex 2 = +2 Search Int 5 = +2 +2 +1 [half-elf] Sense Motive Wis 2 = +1 +1 Sleight of Hand Dex* 4 = +2 +2 Spot Wis 4 = +1 +2 +1 [half-elf] Survival Wis 1 = +1 Swim Str** 1 = +0 +1 Tumble Dex* 4 = +2 +2 Use Magic Device Cha 3 = +2 +1 Use Rope Dex 2 = +2 * = check penalty for wearing armor Half-Elf Immune to magical sleep +2 racial bonus on saves vs. enchantments Low-light vision +1 racial bonus on listen, search, and spot checks +2 racial bonus on diplomacy and gather information checks Rogue Sneak Attack +1d6 Trapfinding Class HP rolled Level 1: Rogue 6 [/sblock] [/QUOTE]
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