Bloodweaver1
First Post
This thread is more of a compilation of thoughts for my possible up coming adventure as well as a discussion (hopefully from other DM’s and interested players) on what needs to be added or changed. If enough interest is generated then I will start a new recruitment thread.
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New Cyre: What started as a refugee village in the wake of the destruction of Cyre has rapidly grown into a large town with over four thousand inhabitants. While the disaster that destroyed the nation to Breland’s east wiped out much of the Cyran population, those living near the western border had enough time to cross over into the Brelish countryside ahead of the strange wall of dead-gray mist that eventually stopped just a few miles east of Vathirond and Kennrun. King Boranel took pity on the refugees and established the camps that evolved into a village and then a town.
Sir Rugrew is a well established tradesman and has been one of the many individuals who have helped New Cyre grow into the town that it is today. His expertises lies in providing a wide range of much needed goods as well as provide the rare and exotic antiquities that capture the eyes and often the purses of those with gold to spare. His craft is compounded by his innate ability to weave a capturing tale of epic proportions in less than a moment’s notice, which is one the many reasons why you have come to meet him.
As it stands, Sir Rugrew is soliciting for hired hands for his next trek to the City of Sharn. Accepted applicants will be guaranteed contracted rates plus follow on work if their services are deemed appropriate. All interested parties will meet with Sir Rugrew’s second mate Ms. Kot’diana at the 3-Colored-Dog Inn. [sblock=Campaign Notes]
1. A bit of fair warning, though this adventure starts in New Cyre however I do indent on taking this all over the realm (hopefully).
1a. Traveling will be done by whatever means is necessary at the time. Although I will hint that obtaining an airship or a rail car is foreseeable.
2. Their will be scenes were materialistic weaseling is not only encouraged but required. After all you are hired hands. This could possibly make interesting opportunities for Paladins and Monks. Creativity will be key in those situations.
3. Character History: Please state why you are choosing to leave New Cyre. This reason could be anything but should be something that I can weave into the over all story line later on. History can be as detailed or vague as you like, just so long as you get your point across.
4. Please display some kind of progression to level six also let me know if you plan on choosing a PrC or joining an organization as I plan on weaving that into the story line for future character development.
5. No evil alignments. Materialistic sure, evil no.
6. If you wish to play Drow, Orc, gobliniod, etc have a real good reason on why you are in Breland
7. Nothing over the top (This has yet to be defined and probably never will be, however I still reserve the right to enforce it)
8. There will be multiple threads associated with this campaign. An OOC thread will for game discussion and meta-game talk. An IC thread will be strickly for IC gaming. Any OOC questions and discussion should and will take place in the OOC thread. Lastly a COMBAT thread were all combat declarations and posting will take place.
9. I will be making my decision based on number of applicants, party nutrition, concept, and background (all in that order) within 7-10 days of this posting.
10. With each submission please volunteer a group name or two. This name will be used often and will represent the group as a whole when dealing with others.
11. I will make every attempt to post in the range of 3-5 times a week or when everyone has posted their movements which ever comes first.
12. During combat it will be highly recommend that a post should have more than one action, as it is possible that the battle ground has changed in an unforeseen way.
13. Intimate knowledge of the Eberron campaign is not required as I have almost all of the books and I am willing to answer any questions that I can. Or at the very least point you in the right direction.
14. Along with a group name their might be a need for a group leader or spoke person. I am unsure of this being a regular requirement but it could not hurt.
15. Players are encouraged but not obligated to make their own dice rolls when the need arises. This will help move things along. If you would like for me to make the roll, please make it obvious for me to do so. Note; all rolls will be made on invisiblecastle.com with a link in your post. I have a zero tolerance policy towards players that fudge and cheat with their rolls. I alone reserve the right to fudge any rolls. [/sblock][sblock=Standard Character Generation]
Starting Level: One
Point Buy: 28
Funding: Max starting gold
HP: Max first, every level after that one can either take half their hit dice plus Con modifier or roll on invisible castle.
Accepted races: Only Eberron races (Not negotiable)
Acceptable sources outside of races: All Eberron related material, all Complete books, all Core books (including PhP II), all Races of books (only if it relates to a Core race i.e. Gnomes, Drawfs etc), Frostburn, Stormwrack, Sandstorm, Psioncis, MIC, Spell Compendium, WOTC will be the only Errata’s that are acceptable as long as it available for download.[/sblock][sblock=Campaign Flow]The City of Sharn is a huge metropolis with countless towering buildings and hundreds of thousands of people. The city itself looks something similar to medieval NYC. Going there would be like leaving your comfortable country home to head to the big city were anything and everything could happen. Sharn will be your first opportunity to establish yourselves.
Encounters will be run in a mission-esk style with an overall plot hook that will hopefully give incentive for the group to keep going. ‘Missions’ will most likely begin and end in some kind of city or town, were resources/services can be procured and new work can be found. The type of adventures/encounters will take place all over the realms and will included but not limited too urban, wilderness, dungeonscapes, plains, small towns to large cities, remote islands, airways and railways. The theme of encounters will hopefully include all the big ones like, escort, rescue, bounty hunting, caravanning, relic finding, large battles and sensitive negotiating plus some small ones as well. All types of characters will get plenty of time to do whatever they do best. So those aerial-mounted-lance-charging types will find gainful enjoyment and employment as well as those blessed with a silvered tongue.
I have an overall idea of how I would like to see the story line grow (though I will admit it is still in its infancy), how the characters are involved and provided incentive to stay involved, who the main BBEG is and their involvement with the group/players. I have envisioned this campaign to be very flexible and unpredictable in terms of what can happen next (for both the players and myself). And though the players will have control on what missions they can take, how many missions they want to take-on at one time, how to solve each mission and where to go next, there will be some kind guidance from myself that will hopefully drive a larger storyline.
I will provide evolving primary objectives with each ‘mission’ that will be up to party as a whole to complete. However, I will also try to give secondary objectives that will be given to only certain players and will be up to them to complete. For example, a mission could be to escort a certain snobbish noble who is being pursued by un-kindly people from Sharn to Wroat. Overall success is that everyone makes it alive to Wroat. A secondary objective might be for the group cleric/paladin to convince the noble to meet with a local orphanage for a charitable donation upon their arrival or for the group’s bard/rogue to obtain a certain prized heirloom from said noble. Another might be for the group’s fighter to not allow any harm to befoul the noble and/or to leave no attackers alive. And the fourth might be for the sage to determine who these attackers are, where they are coming from and their motives (random acts of violence or is there something else?). Completion of all primary objectives grant rewards to everyone and secondary objectives grant rewards to all those that were involved. I will do my best to make sure that everyone gets their fair share of secondary objectives. The quality and quantity of the secondary objectives will be influenced by the characters history.[/sblock]
*******
New Cyre: What started as a refugee village in the wake of the destruction of Cyre has rapidly grown into a large town with over four thousand inhabitants. While the disaster that destroyed the nation to Breland’s east wiped out much of the Cyran population, those living near the western border had enough time to cross over into the Brelish countryside ahead of the strange wall of dead-gray mist that eventually stopped just a few miles east of Vathirond and Kennrun. King Boranel took pity on the refugees and established the camps that evolved into a village and then a town.
Sir Rugrew is a well established tradesman and has been one of the many individuals who have helped New Cyre grow into the town that it is today. His expertises lies in providing a wide range of much needed goods as well as provide the rare and exotic antiquities that capture the eyes and often the purses of those with gold to spare. His craft is compounded by his innate ability to weave a capturing tale of epic proportions in less than a moment’s notice, which is one the many reasons why you have come to meet him.
As it stands, Sir Rugrew is soliciting for hired hands for his next trek to the City of Sharn. Accepted applicants will be guaranteed contracted rates plus follow on work if their services are deemed appropriate. All interested parties will meet with Sir Rugrew’s second mate Ms. Kot’diana at the 3-Colored-Dog Inn. [sblock=Campaign Notes]
1. A bit of fair warning, though this adventure starts in New Cyre however I do indent on taking this all over the realm (hopefully).
1a. Traveling will be done by whatever means is necessary at the time. Although I will hint that obtaining an airship or a rail car is foreseeable.
2. Their will be scenes were materialistic weaseling is not only encouraged but required. After all you are hired hands. This could possibly make interesting opportunities for Paladins and Monks. Creativity will be key in those situations.
3. Character History: Please state why you are choosing to leave New Cyre. This reason could be anything but should be something that I can weave into the over all story line later on. History can be as detailed or vague as you like, just so long as you get your point across.
4. Please display some kind of progression to level six also let me know if you plan on choosing a PrC or joining an organization as I plan on weaving that into the story line for future character development.
5. No evil alignments. Materialistic sure, evil no.
6. If you wish to play Drow, Orc, gobliniod, etc have a real good reason on why you are in Breland
7. Nothing over the top (This has yet to be defined and probably never will be, however I still reserve the right to enforce it)
8. There will be multiple threads associated with this campaign. An OOC thread will for game discussion and meta-game talk. An IC thread will be strickly for IC gaming. Any OOC questions and discussion should and will take place in the OOC thread. Lastly a COMBAT thread were all combat declarations and posting will take place.
9. I will be making my decision based on number of applicants, party nutrition, concept, and background (all in that order) within 7-10 days of this posting.
10. With each submission please volunteer a group name or two. This name will be used often and will represent the group as a whole when dealing with others.
11. I will make every attempt to post in the range of 3-5 times a week or when everyone has posted their movements which ever comes first.
12. During combat it will be highly recommend that a post should have more than one action, as it is possible that the battle ground has changed in an unforeseen way.
13. Intimate knowledge of the Eberron campaign is not required as I have almost all of the books and I am willing to answer any questions that I can. Or at the very least point you in the right direction.
14. Along with a group name their might be a need for a group leader or spoke person. I am unsure of this being a regular requirement but it could not hurt.
15. Players are encouraged but not obligated to make their own dice rolls when the need arises. This will help move things along. If you would like for me to make the roll, please make it obvious for me to do so. Note; all rolls will be made on invisiblecastle.com with a link in your post. I have a zero tolerance policy towards players that fudge and cheat with their rolls. I alone reserve the right to fudge any rolls. [/sblock][sblock=Standard Character Generation]
Starting Level: One
Point Buy: 28
Funding: Max starting gold
HP: Max first, every level after that one can either take half their hit dice plus Con modifier or roll on invisible castle.
Accepted races: Only Eberron races (Not negotiable)
Acceptable sources outside of races: All Eberron related material, all Complete books, all Core books (including PhP II), all Races of books (only if it relates to a Core race i.e. Gnomes, Drawfs etc), Frostburn, Stormwrack, Sandstorm, Psioncis, MIC, Spell Compendium, WOTC will be the only Errata’s that are acceptable as long as it available for download.[/sblock][sblock=Campaign Flow]The City of Sharn is a huge metropolis with countless towering buildings and hundreds of thousands of people. The city itself looks something similar to medieval NYC. Going there would be like leaving your comfortable country home to head to the big city were anything and everything could happen. Sharn will be your first opportunity to establish yourselves.
Encounters will be run in a mission-esk style with an overall plot hook that will hopefully give incentive for the group to keep going. ‘Missions’ will most likely begin and end in some kind of city or town, were resources/services can be procured and new work can be found. The type of adventures/encounters will take place all over the realms and will included but not limited too urban, wilderness, dungeonscapes, plains, small towns to large cities, remote islands, airways and railways. The theme of encounters will hopefully include all the big ones like, escort, rescue, bounty hunting, caravanning, relic finding, large battles and sensitive negotiating plus some small ones as well. All types of characters will get plenty of time to do whatever they do best. So those aerial-mounted-lance-charging types will find gainful enjoyment and employment as well as those blessed with a silvered tongue.
I have an overall idea of how I would like to see the story line grow (though I will admit it is still in its infancy), how the characters are involved and provided incentive to stay involved, who the main BBEG is and their involvement with the group/players. I have envisioned this campaign to be very flexible and unpredictable in terms of what can happen next (for both the players and myself). And though the players will have control on what missions they can take, how many missions they want to take-on at one time, how to solve each mission and where to go next, there will be some kind guidance from myself that will hopefully drive a larger storyline.
I will provide evolving primary objectives with each ‘mission’ that will be up to party as a whole to complete. However, I will also try to give secondary objectives that will be given to only certain players and will be up to them to complete. For example, a mission could be to escort a certain snobbish noble who is being pursued by un-kindly people from Sharn to Wroat. Overall success is that everyone makes it alive to Wroat. A secondary objective might be for the group cleric/paladin to convince the noble to meet with a local orphanage for a charitable donation upon their arrival or for the group’s bard/rogue to obtain a certain prized heirloom from said noble. Another might be for the group’s fighter to not allow any harm to befoul the noble and/or to leave no attackers alive. And the fourth might be for the sage to determine who these attackers are, where they are coming from and their motives (random acts of violence or is there something else?). Completion of all primary objectives grant rewards to everyone and secondary objectives grant rewards to all those that were involved. I will do my best to make sure that everyone gets their fair share of secondary objectives. The quality and quantity of the secondary objectives will be influenced by the characters history.[/sblock]
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