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<blockquote data-quote="Cleon" data-source="post: 8557873" data-attributes="member: 57383"><p>Okay, first impressions is I don't really care for the background info. It feels overly specific and restrictive to me. While it'd be fine for a campaign world where all the giants hew to the Law of the Ordnung, what about those that don't?</p><p></p><p>What if a campaign's giants have many different belief systems and cultures like, say, humans. The world's storm giants and fire giant polities might be so far away from each other (not to mention that one lives underwater and the other prefers volcanoes!) that they have little or nothing to do with each other.</p><p></p><p>It also seems odd that all unions of a Fire and a Storm results in one of these hybrids since their abilities are unusual and some of them are quite different from their giant parents. Wouldn't there be a bit more variation, with "firestorm giants" basically being black-skinned storm giants and others being fire giants who can breathe water, <em>levitate</em> or chuck lightning?</p><p></p><p>Their more unusual abilities are unlikely to be learnt from others of their kind since they're very rare and sterile to boot. There can't be "families" of Blue Fire Giants who teach their kids how to use <em><strong>Blue Fire Torch</strong></em> or <strong><em>Crafting Magic</em></strong>.</p><p></p><p>Mechanically, I'll have to think about it but at first glance the damage output seems slightly low (is that to compensate for the higher HP while keeping them Challenge 9?)</p><p></p><p>They average 43 damage (3d10+8 torch plus 3d6+8 fist), a CR 9 Fire Giant averages 56 (2 × 6d6+7 greatsword).</p><p></p><p>Although come to think on it, adding in the <strong><em>Burning Aura's</em></strong> 2d8 damage evens that out (52 vs 56 is close enough). Although if the opponents aren't wearing metal or have fire resistance/immunity prepped (which is quite possible if they know they'll be going into furnace lands) that won't count for much.</p><p></p><p>They could also do with a ranged attack - if ranged opponents attack them from more than 15 feet away there's no way for the Giant to respond (even their <strong><em>Burning Aura</em></strong> only has a 20 ft. range).</p><p></p><p>I'm also puzzled why they don't use weapons. They can employ <strong><em><strong>Crafting Magic</strong></em></strong> to make whatever lethal implement they like, and could also easily whip up a suit of plate armour with it (begging the question why they're only wearing splint).</p><p></p><p>So shouldn't they be armed?</p><p></p><p>Oh, and I feel the Saving Throw Proficiencies and Immunities/Resistances/Vulnerabilities look a bit excessive. Does it really need five Saves? If they're social outcasts would they have Charisma Save Proficiency? I'd be <em>tempted</em> to cut either the Dex or Wis proficiencies as well to give them three Proficiencies like a Fire Giant, but four Proficiencies seems acceptable to me.</p><p></p><p>Not sure about the Fire Immunity & Cold Vulnerability. The Storm Giant's Lightning & Thunder Immunities became Resistances in this hybrid, so wouldn't the Fire Giant's Fire Immunity also become a Resistance? That's make it hard to live in a volcanic fortress with normal Fire Giants, but the backstory suggests they wouldn't be allowed in the place anyway!</p><p></p><p>In closing, I'm curious why you made them Challenge 9 like their weaker Fire Giant parent. If I were whipping up a cross between a CR 9 Fire Giant and a CR 13 Storm Giant cross I'd probably average the two and aim for Challenge 11.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8557873, member: 57383"] Okay, first impressions is I don't really care for the background info. It feels overly specific and restrictive to me. While it'd be fine for a campaign world where all the giants hew to the Law of the Ordnung, what about those that don't? What if a campaign's giants have many different belief systems and cultures like, say, humans. The world's storm giants and fire giant polities might be so far away from each other (not to mention that one lives underwater and the other prefers volcanoes!) that they have little or nothing to do with each other. It also seems odd that all unions of a Fire and a Storm results in one of these hybrids since their abilities are unusual and some of them are quite different from their giant parents. Wouldn't there be a bit more variation, with "firestorm giants" basically being black-skinned storm giants and others being fire giants who can breathe water, [I]levitate[/I] or chuck lightning? Their more unusual abilities are unlikely to be learnt from others of their kind since they're very rare and sterile to boot. There can't be "families" of Blue Fire Giants who teach their kids how to use [I][B]Blue Fire Torch[/B][/I] or [B][I]Crafting Magic[/I][/B]. Mechanically, I'll have to think about it but at first glance the damage output seems slightly low (is that to compensate for the higher HP while keeping them Challenge 9?) They average 43 damage (3d10+8 torch plus 3d6+8 fist), a CR 9 Fire Giant averages 56 (2 × 6d6+7 greatsword). Although come to think on it, adding in the [B][I]Burning Aura's[/I][/B] 2d8 damage evens that out (52 vs 56 is close enough). Although if the opponents aren't wearing metal or have fire resistance/immunity prepped (which is quite possible if they know they'll be going into furnace lands) that won't count for much. They could also do with a ranged attack - if ranged opponents attack them from more than 15 feet away there's no way for the Giant to respond (even their [B][I]Burning Aura[/I][/B] only has a 20 ft. range). I'm also puzzled why they don't use weapons. They can employ [B][I][B]Crafting Magic[/B][/I][/B] to make whatever lethal implement they like, and could also easily whip up a suit of plate armour with it (begging the question why they're only wearing splint). So shouldn't they be armed? Oh, and I feel the Saving Throw Proficiencies and Immunities/Resistances/Vulnerabilities look a bit excessive. Does it really need five Saves? If they're social outcasts would they have Charisma Save Proficiency? I'd be [I]tempted[/I] to cut either the Dex or Wis proficiencies as well to give them three Proficiencies like a Fire Giant, but four Proficiencies seems acceptable to me. Not sure about the Fire Immunity & Cold Vulnerability. The Storm Giant's Lightning & Thunder Immunities became Resistances in this hybrid, so wouldn't the Fire Giant's Fire Immunity also become a Resistance? That's make it hard to live in a volcanic fortress with normal Fire Giants, but the backstory suggests they wouldn't be allowed in the place anyway! In closing, I'm curious why you made them Challenge 9 like their weaker Fire Giant parent. If I were whipping up a cross between a CR 9 Fire Giant and a CR 13 Storm Giant cross I'd probably average the two and aim for Challenge 11. [/QUOTE]
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