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<blockquote data-quote="Axe11154" data-source="post: 8560831" data-attributes="member: 7035103"><p>[USER=57383]@Cleon[/USER] </p><p></p><p>"Okay, first impressions is I don't really care for the background info. It feels overly specific and restrictive to me. While it'd be fine for a campaign world where all the giants hew to the Law of the Ordnung, what about those that don't?</p><p></p><p>What if a campaign's giants have many different belief systems and cultures like, say, humans. The world's storm giants and fire giant polities might be so far away from each other (not to mention that one lives underwater and the other prefers volcanoes!) that they have little or nothing to do with each other."</p><p></p><p>Answer: Im just using the lore presented by the monster manual and volo's guide as a way to give a them a more cemented background. If I were to use my worlds rules on giants they would be alien to you and everyone else and require more explaining. If it comes to you using them you can use your own lore so it fits your world better. After all when it comes to homebrew we all use out own and replace what was there for the most part, this should be no different and lore arnt rules, more or less just guide lines. </p><p></p><p>"It also seems odd that all unions of a Fire and a Storm results in one of these hybrids since their abilities are unusual and some of them are quite different from their giant parents. Wouldn't there be a bit more variation, with "firestorm giants" basically being black-skinned storm giants and others being fire giants who can breathe water, <em>levitate</em> or chuck lightning?"</p><p></p><p>Answer: You could say its weird that all horses and donkeys produce mules lol, but they do. And thats kind of how I view it. As stated above im using the ordning as a cemented ground to build upon, and a fun bit of lore given is that each giant while sharing a distant relation to the all father (As long as there in the ordning.) are each kind of their own species. Ettin, Hill, Stone, Frost, Fire, Cloud, Storm (5e). Very similar to how a horse and donkey share a common ancestor and can mate, but produce a offspring that cant reproduce. The only part I didn't keep in this is that while mules are stronger then horses the blue fire giant isn't, But that's because of its own heat (More on that in future answers.) </p><p></p><p>"Their more unusual abilities are unlikely to be learnt from others of their kind since they're very rare and sterile to boot. There can't be "families" of Blue Fire Giants who teach their kids how to use <em><strong>Blue Fire Torch</strong></em> or <strong><em>Crafting Magic</em></strong>."</p><p></p><p>Answer: Giants can live for thousands of years, a hybrid could do that all the same (at least that's my head logic), which would give them time to practice their own way. Fire giants dont cast spells but insane crafting ability, but storm giants have magic at will and several spells, which indicates a direct relation to magic. These arnt taught skills either, all lore were given is that its practically genetic, so my thought was "What if these abilities mixed."</p><p>So if a BFG (blue fire giant) were to live long enough on its own, it would eventually notice these properties. Also the blue fire torch was suppose tobe a melee weapon with the thrown property, the program I was using didn't save that part. Its also not suppose tobe a spell or anything. its literally the giant grabbing a slab of steel or a tree and it instantly catching on fire. </p><p></p><p>"All combat questions"</p><p>Its because of the thought process that splint can breath and vent heat, while plate would just sit there and slowly melt away. yes the leather would eventually burn but there's alot of ways to craft split that would work well enough for a use or two I would think.</p><p>same reasoning behind weapons. </p><p>As stated the blue torch was supposed tobe throwable but I didn't notice that the program didn't save that when I uploaded. </p><p>The vulnerability is because of something I have experienced where im a very hot blooded person and I can survive the cold easy but warming back up is difficult and its cause alot of issues. Basically these guys are so hot they don't experience the cold so being hit by is magically is a shock to the system. Enough of one to do some real damage. </p><p>I agree the saves are a bit much but at the same time that's the mule I guess. </p><p>As the answer the charisma question, its because of their storm giant heritage. storm giants are natural at it because of their birth right, so think of bfg as the type of person who hates dealing with people, but that's because they were bullied all their lives, and in truth are really well spoken only because it comes natural to them. </p><p>the fire immunity is because of how hot they burn. They are only resistant to the storm giants traits because those traits more or less fueling other things. The best way to describe it is a plasma torch. Its really hot, and can withstand its own fire, but can't absorb pure electricity, only withstand it. </p><p></p><p>Alot of this could of been described in lore but I was in a run so I just made it quick cause I wanted to stat block reviewed. </p><p></p><p>as for cr 9, thats just what the cr calculator gave it. I was going for in-between fire and storm with stats but when I calculated all its possible damage hp and armor the calculator said it was cr 9 (originally 7). I could make this thing a lot stronger but I feel like bringing it up to storm giant fully or even past would make it less likely to get used.</p></blockquote><p></p>
[QUOTE="Axe11154, post: 8560831, member: 7035103"] [USER=57383]@Cleon[/USER] "Okay, first impressions is I don't really care for the background info. It feels overly specific and restrictive to me. While it'd be fine for a campaign world where all the giants hew to the Law of the Ordnung, what about those that don't? What if a campaign's giants have many different belief systems and cultures like, say, humans. The world's storm giants and fire giant polities might be so far away from each other (not to mention that one lives underwater and the other prefers volcanoes!) that they have little or nothing to do with each other." Answer: Im just using the lore presented by the monster manual and volo's guide as a way to give a them a more cemented background. If I were to use my worlds rules on giants they would be alien to you and everyone else and require more explaining. If it comes to you using them you can use your own lore so it fits your world better. After all when it comes to homebrew we all use out own and replace what was there for the most part, this should be no different and lore arnt rules, more or less just guide lines. "It also seems odd that all unions of a Fire and a Storm results in one of these hybrids since their abilities are unusual and some of them are quite different from their giant parents. Wouldn't there be a bit more variation, with "firestorm giants" basically being black-skinned storm giants and others being fire giants who can breathe water, [I]levitate[/I] or chuck lightning?" Answer: You could say its weird that all horses and donkeys produce mules lol, but they do. And thats kind of how I view it. As stated above im using the ordning as a cemented ground to build upon, and a fun bit of lore given is that each giant while sharing a distant relation to the all father (As long as there in the ordning.) are each kind of their own species. Ettin, Hill, Stone, Frost, Fire, Cloud, Storm (5e). Very similar to how a horse and donkey share a common ancestor and can mate, but produce a offspring that cant reproduce. The only part I didn't keep in this is that while mules are stronger then horses the blue fire giant isn't, But that's because of its own heat (More on that in future answers.) "Their more unusual abilities are unlikely to be learnt from others of their kind since they're very rare and sterile to boot. There can't be "families" of Blue Fire Giants who teach their kids how to use [I][B]Blue Fire Torch[/B][/I] or [B][I]Crafting Magic[/I][/B]." Answer: Giants can live for thousands of years, a hybrid could do that all the same (at least that's my head logic), which would give them time to practice their own way. Fire giants dont cast spells but insane crafting ability, but storm giants have magic at will and several spells, which indicates a direct relation to magic. These arnt taught skills either, all lore were given is that its practically genetic, so my thought was "What if these abilities mixed." So if a BFG (blue fire giant) were to live long enough on its own, it would eventually notice these properties. Also the blue fire torch was suppose tobe a melee weapon with the thrown property, the program I was using didn't save that part. Its also not suppose tobe a spell or anything. its literally the giant grabbing a slab of steel or a tree and it instantly catching on fire. "All combat questions" Its because of the thought process that splint can breath and vent heat, while plate would just sit there and slowly melt away. yes the leather would eventually burn but there's alot of ways to craft split that would work well enough for a use or two I would think. same reasoning behind weapons. As stated the blue torch was supposed tobe throwable but I didn't notice that the program didn't save that when I uploaded. The vulnerability is because of something I have experienced where im a very hot blooded person and I can survive the cold easy but warming back up is difficult and its cause alot of issues. Basically these guys are so hot they don't experience the cold so being hit by is magically is a shock to the system. Enough of one to do some real damage. I agree the saves are a bit much but at the same time that's the mule I guess. As the answer the charisma question, its because of their storm giant heritage. storm giants are natural at it because of their birth right, so think of bfg as the type of person who hates dealing with people, but that's because they were bullied all their lives, and in truth are really well spoken only because it comes natural to them. the fire immunity is because of how hot they burn. They are only resistant to the storm giants traits because those traits more or less fueling other things. The best way to describe it is a plasma torch. Its really hot, and can withstand its own fire, but can't absorb pure electricity, only withstand it. Alot of this could of been described in lore but I was in a run so I just made it quick cause I wanted to stat block reviewed. as for cr 9, thats just what the cr calculator gave it. I was going for in-between fire and storm with stats but when I calculated all its possible damage hp and armor the calculator said it was cr 9 (originally 7). I could make this thing a lot stronger but I feel like bringing it up to storm giant fully or even past would make it less likely to get used. [/QUOTE]
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