Laslo Tremaine
Explorer
Our regular biweekly M&M game was short two players last week, so we decided to give the Blue Rose fast-play rules a try.
Since we were all pretty familiar with the base mechanics of the system (and two of us already had the Psychic's Handbook), it was a breeze! Quick, elegant, and the combat rules were not quite so obtrusive as the miniatures heavy 3.5e system. My main complaint was that I think the damage save mechanic doesn't work too well at first level. With a d20 as the randomizer, it creates way too much variance. It's not a problem for me, since I would start any game at level 5 or higher, but I know a lot of D&D players really like to start at 1st level...
I do think there is a bit of an over-reaction to the prose style of the flavor text (I hate the term fluff), it seems pretty mild to me, and also pretty easy to ignore.
All things considered, I'm really looking forward to the final product! Kudos to the Green Roning crew!
Since we were all pretty familiar with the base mechanics of the system (and two of us already had the Psychic's Handbook), it was a breeze! Quick, elegant, and the combat rules were not quite so obtrusive as the miniatures heavy 3.5e system. My main complaint was that I think the damage save mechanic doesn't work too well at first level. With a d20 as the randomizer, it creates way too much variance. It's not a problem for me, since I would start any game at level 5 or higher, but I know a lot of D&D players really like to start at 1st level...
I do think there is a bit of an over-reaction to the prose style of the flavor text (I hate the term fluff), it seems pretty mild to me, and also pretty easy to ignore.
All things considered, I'm really looking forward to the final product! Kudos to the Green Roning crew!
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