Bluff and Sense Motive

Paul_Klein

Explorer
So, Sense Motive is not used to tell when someone just told you a lie, just when someone is being generally untrustworthy. After all, it takes 1 minute at least to use. It is opposed by Bluff.

Say one of my PCs tells an NPC a quick little lie, like "No sir, I was not there that night" (when in fact he was).

According to the rules, the NPC cannot use Sense Motive on him. So, then, would the PC even roll a Bluff check for that? And if that's the case, how do I determine if the NPC knows the PC is lying or if he believes him?

I guess I just don't understand the Bluff and Sense Motive skills as they are written.


EDIT: Here is Charles Ryan (editor for D&D and Star Wars and developer on d20 Modern) talking about Bluff, Sense Motive and the Discern Lies class feature:

I still don't understand :(


The Sense Motive skill can be used for two purposes: to overcome a bluff, and to get a sense of a GM character's trustworthiness. Understanding the difference between this skill and the discern lie class feature begins with understanding the difference between a bluff and a lie.

A lie is a simple misrepresentation of the facts. For example, if a suspect tells you she was in Chicago on the day of the crime, when in fact she wasn't, that's a lie. If a client tells you she'll pay $10,000 for the job when she really intends to stiff you, that's a lie too. Body language and attitude are part of such communication, but not necessarily the major part. A lie may be very sophisticated and well thought-out, and it is intended to deceive someone at least until evidence to the contrary is discovered.

A bluff, on the other hand, is a quick prevarication intended to distract, confuse, or mislead someone -- generally only for the short term. It is intended to momentarily deter an action or decision, not to withstand long-term or careful scrutiny. You bluff your way past a security guard by flashing your video club card as though it were a press pass and acting like you know what you're doing. You bluff your way out of a brawl by acting like you're tougher than the 250-pound biker who's challenging you. Bluffs depend almost completely on attitude and body language. They may or may not involve actual lies, but if they do, those lies usually aren't very sophisticated and aren't intended to deceive the target for more than a few moments.

The first usage of the Sense Motive skill mentioned above allows you to see through a bluff with a successful check, but it doesn't help you determine whether any given statement is a lie. From a purely mechanical standpoint, an NPC should not have to make a Bluff check every time she utters a lie. And if no Bluff check is required, there's nothing for the Sense Motive check to oppose.

The second function of the Sense Motive skill is to determine the general trustworthiness of a character. When the skill is used this way, a successful check might reveal that your suspect is highly -- well -- suspicious, and that she might tend to lie to you. But that doesn't tell you which, if any, of her statements are actually untrue. In fact, an NPC can be highly untrustworthy even if she doesn't happen to be telling any lies at the moment. Again from a mechanical standpoint, this usage of Sense Motive requires a whole minute to use, so it can't be applied to a single statement.

The discern lies class feature, on the other hand, is specifically designed to determine the truth of an individual statement.


So, if a PC just wants to tell a lie, then he does not have to Bluff. Therefore, my NPC cannot Sense Motive. Therefore, my NPC has no way, short of me, as GM, deciding the NPC either believes or disbelieves on my own whim? It does not sound right.
 
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Boss: So have you worked out how the flimflam will interface with the whatsit?
Me: Yes.

This is a simple lie, no bluff roll required.

Boss: Excelent, could you explain it to us.
Me: Well sir, you take the thingamy and... <5 minute off the cuff description that I attempt to make seem previously worked out>.

THIS, requires a bluff check. :)
 

Paul_Klein said:
A lie is a simple misrepresentation of the facts. For example, if a suspect tells you she was in Chicago on the day of the crime, when in fact she wasn't, that's a lie.

Or, for example, "I don't know what you're talking about, sir. I'm just a simple peasant girl here for the fair"?

If a client tells you she'll pay $10,000 for the job when she really intends to stiff you, that's a lie too.

Or, for example, "These emeralds aren't stolen. I'm just desperate for coin right now, so I'm offering them to you cheap"?

-Hyp.
 

Paul_Klein said:
EDIT: Here is Charles Ryan (editor for D&D and Star Wars and developer on d20 Modern) talking about Bluff, Sense Motive and the Discern Lies class feature:

...bla bla bla... the difference between a bluff and a lie.

A lie is a simple misrepresentation of the facts. For example, if a suspect tells you she was in Chicago on the day of the crime, when in fact she wasn't, that's a lie. If a client tells you she'll pay $10,000 for the job when she really intends to stiff you, that's a lie too. Body language and attitude are part of such communication, but not necessarily the major part. A lie may be very sophisticated and well thought-out, and it is intended to deceive someone at least until evidence to the contrary is discovered.

A bluff, on the other hand, is a quick prevarication intended to distract, confuse, or mislead someone -- generally only for the short term. It is intended to momentarily deter an action or decision, not to withstand long-term or careful scrutiny. You bluff your way past a security guard by flashing your video club card as though it were a press pass and acting like you know what you're doing. You bluff your way out of a brawl by acting like you're tougher than the 250-pound biker who's challenging you. Bluffs depend almost completely on attitude and body language. They may or may not involve actual lies, but if they do, those lies usually aren't very sophisticated and aren't intended to deceive the target for more than a few moments.

...bla bla bla... etc

I think this is a great example about how to apply an artificial theory of real life to screw up a nice game twice.
 


The time requirement for Sense Motive is somewhat ambigiously given for as "Trying to gain information..." I'd say this refers to an active attempt like getting a hunch or sensing enchantment. As an opposed roll to Bluff, it is simply resolved as soon as the Bluff check is made - or the success of the Bluff check could not be established! Reactive use of a skill as part of a contest should never take an action.
 

nsruf said:
The time requirement for Sense Motive is somewhat ambigiously given for as "Trying to gain information..." I'd say this refers to an active attempt like getting a hunch or sensing enchantment. As an opposed roll to Bluff, it is simply resolved as soon as the Bluff check is made - or the success of the Bluff check could not be established! Reactive use of a skill as part of a contest should never take an action.
I believe you are exactly right. An opposed check in response to another character's action does not require you to take an action but is resolved as part of the other character's action. If any use of Sense Motive required at least 1 minute to use then Feinting in Combat would be very powerful indeed.
 

hehe everyone always makes this stuff harder than it is.

When you Bluff you are trying to get something past someone for some reason... be that telling your boss a little white lie or trying to talk a dragon into letting you go. You roll the bluff check and if you roll a 2 and have no skill in it then in the game your face turns red and you studier a bit... just means you are bad at lying or you might have been caught off guard by the question.

Then the person makes a since motive check to see how they interpret your body language... if they roll a 1 and have no skill in it then they must think you are just embarrassed about it and did not really want to talk about it.

All this just happens as a normal part of the conversation... not actions or anything... just as it would in real life.

All this mechanic does is add a bit of randomness to wither the NPC believes your lie or not... remember that not everyone can lie... and not everyone can spot a lie easily in real life... so it should be the same in the game and this is an easy way to do it. Now you could just have the player take 10 on a white lie and be done with it... but someone that is good at lying would have skill points in bluff… that is the point of skill points… to show what your PC is good at.

*shrug*

Borc Killer
 
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Here's how I use them personally.

Bluff (along with most social skills) is a passive skill. You never say to the DM "I'm going to use my Bluff on this guy" and reach for the dice. You just say what your character is going to say. If the BS starts to get a little deep, then I'll call for a Bluff check.

Sense Motive on the other hand is an *active* skill. The PC needs to tell me that they are going to Sense Motive on this NPC. This will let them possibly pick up on body language and such to figure out that all is not as it seems. If you don't ask for the roll, the NPC can BS you all day long no matter how many ranks you have in SM.

Works pretty well.
 


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