ruleslawyer
Registered User
Dear All,
Thanks in advance for answers or input.
I've been having some problems running Bluff vs. Sense Motive in my game. Basically, in extended conversations (read: interrogations) with NPCs, my players ask to use Sense Motive to detect a falsehood with each and every answer an NPC gives. Now, I'm not sure how to run this. In an extended interaction, how does Bluff vs. Sense Motive work, exactly? Will a single successful Bluff check allow a PC to tell an unlimited number of falsehoods without detection? Do PCs get multiple Sense Motive checks to effectively discern lies told by NPCs? I'm just sorta stumped as to the exact way to run this.
Thanks in advance for answers or input.
I've been having some problems running Bluff vs. Sense Motive in my game. Basically, in extended conversations (read: interrogations) with NPCs, my players ask to use Sense Motive to detect a falsehood with each and every answer an NPC gives. Now, I'm not sure how to run this. In an extended interaction, how does Bluff vs. Sense Motive work, exactly? Will a single successful Bluff check allow a PC to tell an unlimited number of falsehoods without detection? Do PCs get multiple Sense Motive checks to effectively discern lies told by NPCs? I'm just sorta stumped as to the exact way to run this.