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*Pathfinder & Starfinder
[BO9S] Playing a Crusader; assistance appreciated
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<blockquote data-quote="brehobit" data-source="post: 3392784" data-attributes="member: 12032"><p>I've not seen too many people claim the duskblade is underpowered. I'm running 4 through the RoHD including a barb/swordsage and a ranger. Once they hit 6th level the ranger became only slightly weaker than the swordsage. Before that he was a lot weaker (and that's with a +1 holy sword in his hands). </p><p> Agreed almost across the board. (I think WRT isn't _that_ bad. Powerful yes, but probably a good level 5 boost.)</p><p></p><p></p><p>I'll disagree with #1. Chr only matters for the crusader for one thing, a bonus to will saves. That's it. MAD is very minor at best. There is certainly no really need to go above a 14 in a 32-point game, and I've yet to see one with a CHR over 12.</p><p></p><p>The other is 100% right. But, and it's a big but, it depends wildly on the game. I'm finding that the ranger, with his 4 attacks in a full-attack, rarely gets to make a full attack. Baddies drop (either before the full attack or during it) or move, or the ranger is too hurt to stay. It may be because RHoD has a lot of mass battles and highly mobile opponents (fliers). I expect there will be some battles where this isn't true and the ranger will shine. </p><p></p><p>My experience is that at lower levels (pre 6) the Bo9S classes are significantly more powerful than the core warriors: the standard action limitation doesn't matter. I'm looking forward to seeing how that changes.</p><p></p><p>Oh, and some of the stances are crazy powerful in certain games. Outdoor encounters tend to have difficulty terrain. And so I find that in RHoD the stance that lets you move freely in difficult terrain AND get +2 to attack anyone in difficult terrain is pretty broken. </p><p></p><p></p><p></p><p>The cardstock seems like a wonderful idea...</p><p></p><p>Mark</p></blockquote><p></p>
[QUOTE="brehobit, post: 3392784, member: 12032"] I've not seen too many people claim the duskblade is underpowered. I'm running 4 through the RoHD including a barb/swordsage and a ranger. Once they hit 6th level the ranger became only slightly weaker than the swordsage. Before that he was a lot weaker (and that's with a +1 holy sword in his hands). Agreed almost across the board. (I think WRT isn't _that_ bad. Powerful yes, but probably a good level 5 boost.) I'll disagree with #1. Chr only matters for the crusader for one thing, a bonus to will saves. That's it. MAD is very minor at best. There is certainly no really need to go above a 14 in a 32-point game, and I've yet to see one with a CHR over 12. The other is 100% right. But, and it's a big but, it depends wildly on the game. I'm finding that the ranger, with his 4 attacks in a full-attack, rarely gets to make a full attack. Baddies drop (either before the full attack or during it) or move, or the ranger is too hurt to stay. It may be because RHoD has a lot of mass battles and highly mobile opponents (fliers). I expect there will be some battles where this isn't true and the ranger will shine. My experience is that at lower levels (pre 6) the Bo9S classes are significantly more powerful than the core warriors: the standard action limitation doesn't matter. I'm looking forward to seeing how that changes. Oh, and some of the stances are crazy powerful in certain games. Outdoor encounters tend to have difficulty terrain. And so I find that in RHoD the stance that lets you move freely in difficult terrain AND get +2 to attack anyone in difficult terrain is pretty broken. The cardstock seems like a wonderful idea... Mark [/QUOTE]
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[BO9S] Playing a Crusader; assistance appreciated
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