[sblock=Zal'Gat]Zal'Gat
Half-Orc Totemist/Warblade
CG Medium Humanoid
Deity: None (animist)
Init +2 Senses Listen +4, Spot +4
Languages Common, Orc.
[d][/d]
AC 16 (+2 Dex, +4 armor), touch 12, flat-footed 14. 14 when in Punishing Stance, +2 vs. evil creatures.
hp 15 (1 HD)
Fort +5, Ref +4, Will +0
[d][/d]
Speed 30 ft. (6 squares)
Melee Greataxe +5 (1d12+6/x3), +1d6 damage when in Punishing Stance
Melee Handaxe +5 (1d6+4/x3), +1d6 damage when in Punishing Stance
Ranged Throwing Axe +3 (1d6+4/x2), 10ft range increment.
Base Atk +1; Grp +5
[d][/d]
Abilities Str 18 Dex 14 Con 16 Int 10 Wis 10 Cha 8
Feats Multiattack, Power Attack
Skills Concentration +7 [4 ranks], Listen +4 [4 ranks], Martial Lore +2 [2 ranks], Spot +4 [4 ranks], Survival +2 [2 ranks]
Stances Punishing Stance (IH)
Manuevers Sudden Leap (TC), Moment of Perfect Mind (DM), Steely Strike (IH)
Default Soulmelds
Rageclaws (No penalties when at negative hp, can stay alive at up to -10 – 3*essentia invested hp)
Lammasu Mantle (+2 Deflection modifier to AC vs. Evil Creatures)
Default Allocations
Rageclaws (1/1)
Lammasu Mantle (0/1)
Possessions
Greataxe, Chain Shirt, Handaxe, Throwing Axe x3, Clothes, Traveling Gear
[d][/d][/sblock]
[sblock=Background]
Zal'Gat (no last name/title because he hasn't yet completed the trials of manhood) was abandoned as an infant by his mother, who bore him after being raped as a tribe of orcs swept through her village. Despite his unusual toughness, he surely would have perished had fortune not intervened. The squalling infant was found by another, different roving band of orcs. Initially taking him for an orc - so prominent was his heritage - they took him in and began raising him.
However, as he grew, despite his strength and toughness it slowly became clear that there was another race's blood flowing through his veins, and slowly he was accorded less and less respect, avoiding death only by his martial prowess and the fact that he was being trained by the tribe's shaman. On the night before his sixteenth birthday - the day when he would normally have attempted the trials of manhood to become a full member of the tribe - the shaman came to him. He explained that if Zal'Gat were to attempt the trials the following day he would surely be killed in the process. He then offered the young warrior a choice. He had spoken to the elders, and demanded the right to give Zal'Gat a different trial.
Zal'Gat was to go forth into the human lands and learn of their ways of battle, becoming a match for any soldier of Astres or minion of the Elemental courts, and only then would he return to the tribe. If he had such powerful knowledge to teach the tribe, the Elders would have little choice but to accord him the rights of a man. To this end, Zal'Gat began travelling into lands strange to him. He learned a few tidbits along the way, but his true tutelage did not begin until he met a student of Master Carthis, who - impressed with the young barbarian's skill - sent him to the province of Embria with a letter of introduction to Carthis himself.
[/sblock]
[sblock=description]
Age: 18
Height: 6' 3"
Weight: 215 lbs
Hair: Blag
Eyes: Brown
Skin: Grey-green
Zal'Gat usually dresses lightly – apart from his chain shirt – considering the weather in Embria to be over-hot. When going into battle, he is usually adorned with furs and hides of various animals.
[/sblock]
[sblock=Abilities]
Half-Orc Abilities
+2 Str, -2 Int, -2 Cha
+1 racial bonus on to saves vs. fire
Darvision 60'
Battle Clarity (ex) As long as he is not flat-footed, Zal'Gat gains a +0 bonus to reflex saves.
Weapon aptitude (ex) Zal'Gat counts as a fighter of level (warblade level - 2 if warblade level >2) for purposes of qualifying for fighter feats; adjust weapon-specific feats with 1 hour training/feat.
Wild Empathy Zal'Gat may make diplomacy checks with a +0 modifier to influence animals.
[/sblock]
[sblock=Equipment]Equipment and Encumbrance
20gp Greataxe, 12 lbs
100gp chain shirt, 25 lbs
6gp Hand Axe, 3 lbs
24gp Throwing Axes, 6lbs
Free Traveler's Outfit, 8 lbs
2 gp Backpack, 2 lbs
0.1 gp Bedroll, 5 lbs
.02 gp Whetstone, 1 lbs
1 gp Waterskin, 4 lbs
1 gp Flint & Steel, -
2.5 gp Rations x5, 5 lbs
Carrying Capacity
Light Load: 100 lbs Medium Load: 200 lbs Heavy Load: 300 lbs
[/sblock]
[sblock=Default Tactics]
Almost always use punishing stance, against a single powerful foe use Steely Strike and Power Attack to try to drop him quickly. Against a group lead by a more powerful creature, do as above, but activate Sudden Leap to get away afterwards, and drop Punishing Stance.
[/sblock]
Maas: He believes he knows the only path to truth, and that is his weakness. He will yet be mastered by that which he refuses to understand.
Thorn: Had she been born in another body, she would have made a fine member of the tribe.
Shin: Clearly one touched by the spirits. To be accorded respect, but never trusted. There may be something deeper hidden behind his madness.
Deren: A strong man, but one to watch. Whatever beliefs he may profess, his father's soldiers still kill my people when they can.
Bariel: His faith makes him strong, but also stiff. He will learn in time that there are greater truths than his.