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Board Game Review: Arkham Horror by Fantasy Flight
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<blockquote data-quote="stevelabny" data-source="post: 7650095" data-attributes="member: 9298"><p>I just recently started playing this with my gf, running 2 characters each. We love it. </p><p></p><p>We've played 3 games so far, the first with a few rules errors including one which I'm pretty sure worked against us to make the game long. The other two with only minor flubs that I think we've got fully under control now. The first one took FOREVER - after 2 nights and 7 hours I had still made a miscalculation so we fudged a stat 1 point just to make the game end rather than drag on a few more hours. The second game was against Yig (supposedly the fastest possible game) and clock in at 3.5 hours. The third was just over 4. </p><p>We tend to play slow, and playing two characters each also slows things down, but I'm pretty sure now that we're comfortable with the game, those times will shrink a bit. </p><p></p><p>Even with those long play times, I don't consider it that complicated. If you have any RPG experience at all most of the concepts will be familiar. And if you're willing to play with a few rules slips you can still have tons of fun the first time through the game while you nail down the exact order of actions each turn. The main problem (like I've found with most board games) isn't even the rules, its the LAYOUT of the rules in the book. At least this rulebook comes with a small index and if you're really stumped there's a large FAQ and tons of help on BGG to get you on the right path. Once one person in the group understands the flow, I think it can be taught to noobs pretty quickly, especially if you just let them control their own character. </p><p></p><p>As for the gameplay... sure, you're playing against the deck of cards and what card you get is luck. And your dice rolls are luck. But there's still a fair bit of resource management and i love the constant feeling of dread that builds each time another gate opens or another set of monsters swarm. As you play a few games you will figure out some meta-strategies like which locations on the board are the most volatile but supposedly the expansions address that. </p><p></p><p>As much as I want to keep exploring the base game, part of me is already chomping at the bit to start getting the expansions. To me, this game is the perfect way to scratch the RPG itch without playing an RPG.</p></blockquote><p></p>
[QUOTE="stevelabny, post: 7650095, member: 9298"] I just recently started playing this with my gf, running 2 characters each. We love it. We've played 3 games so far, the first with a few rules errors including one which I'm pretty sure worked against us to make the game long. The other two with only minor flubs that I think we've got fully under control now. The first one took FOREVER - after 2 nights and 7 hours I had still made a miscalculation so we fudged a stat 1 point just to make the game end rather than drag on a few more hours. The second game was against Yig (supposedly the fastest possible game) and clock in at 3.5 hours. The third was just over 4. We tend to play slow, and playing two characters each also slows things down, but I'm pretty sure now that we're comfortable with the game, those times will shrink a bit. Even with those long play times, I don't consider it that complicated. If you have any RPG experience at all most of the concepts will be familiar. And if you're willing to play with a few rules slips you can still have tons of fun the first time through the game while you nail down the exact order of actions each turn. The main problem (like I've found with most board games) isn't even the rules, its the LAYOUT of the rules in the book. At least this rulebook comes with a small index and if you're really stumped there's a large FAQ and tons of help on BGG to get you on the right path. Once one person in the group understands the flow, I think it can be taught to noobs pretty quickly, especially if you just let them control their own character. As for the gameplay... sure, you're playing against the deck of cards and what card you get is luck. And your dice rolls are luck. But there's still a fair bit of resource management and i love the constant feeling of dread that builds each time another gate opens or another set of monsters swarm. As you play a few games you will figure out some meta-strategies like which locations on the board are the most volatile but supposedly the expansions address that. As much as I want to keep exploring the base game, part of me is already chomping at the bit to start getting the expansions. To me, this game is the perfect way to scratch the RPG itch without playing an RPG. [/QUOTE]
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Board Game Review: Arkham Horror by Fantasy Flight
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