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[Board Games] Carcassonne add-ons that decrease its nastiness?

blargney the second

blargney the minute's son
Carcassonne has been described as "divorce in a box", and rightly so. It's nasty. Do any of the add-ons decrease the nastiness of the game or otherwise make it an undesirable tactic?
-blarg

ps - Here's a link to an excellent Java-based online version Carcassonne.
 
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I've not been in a game where it got nasty or ever heard this called divorce in a box. I imagine the best way would be to just not play so cut throat or however people are playing that makes it so nasty.
 

Blocking is one tactic that helps secure victory. You make it so their meeples get trapped with a low-probability tile required to free them from their spot on the board. It's just like Lanchester's Laws - all things being equal whoever has more soldiers available will tend to win. If you can tie up their guys, you gain a numerical advantage.

The problem is that it's such a good tactic that it's hard to pass up, despite how cruel it is to the other player.
 


I enjoy the struggle of competition, and I like to play to win. I'd rather find a way to change the game such that the cruel winning tactic is less effective.

Are there any supplements that do that?
 

You might try a different game, like Carcassonne: The Castle or Carcassonne: The Discovery. In The Castle, there are fewer restrictions on where tiles may be placed (so it's harder to get a guy stuck); in The Discovery, when you remove your meeples is your choice (so it's impossible to get a guy stuck).

I like The Castle, though I've only played it once (fiancée didn't care for it). It has a slightly different feel than Carcassonne, though not much different. I've never played The Discovery, but the general consensus seems to be that it's not quite as good as Carc.
 

I enjoy the struggle of competition, and I like to play to win. I'd rather find a way to change the game such that the cruel winning tactic is less effective.

Are there any supplements that do that?

I think the supplements would just make it worse. With more tiles to choose from the odds of getting the one you need would be reduced. Now, I've only played with the River, the river 2, and Inns and Cathedrals.
 

I can think of two expansions that could help alleviate that - Princess & Dragons and Abbey & Mayor.

Princess & Dragons gives you the magic portal tiles that allow you to 'transport' a trapped meeple to another location. The other bits of the expansion actually are worst (but can be removed).

I'd probably go with the Abbey & Mayor expansion. It has three things that will really help with trapped meeples - the Abbey tile to complete a location (can be placed anywhere!), the 'Barn' that can be played to score (and replace) a farmer during the game and the 'Wagon' that allows you to move along roads to the next feature to score. All will help with that.

For a brief summary of all the expansions, check out my quick guide
 

It was my understanding that the portal tiles allowed you to place a meeple anywhere on the board, not retrieve a meeple.
 


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