BobProbst
First Post
First, a rules update for Mark regarding Tide of Iron:
A unit that is pinned but not fatigued CAN give LOS for mortar ballistics fire.
An assaulting unit receives no cover bonuses from terrain or entrenchments.
A unit in OpFire mode MAY assist in an assault.
I really want to take another run at both of those scenarios on defense -- nail biters.
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The game designer for Napoleon's Triumph just posted a session summary complete with photos on the geek -- makes me so excited to get this game in my hands. It's exactly the kind of game play I've been looking for.
http://www.boardgamegeek.com/thread/270884
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I read through the rules for Imperial and it looks very straight-forward rules wise but with many paths to victory. There are many military elements to the game but the winner is the player who has invested most wisely in the nations' successes. It's possible that two countries that you have invested considerable money in are at war with one another and you're getting rich off it.
A unit that is pinned but not fatigued CAN give LOS for mortar ballistics fire.
An assaulting unit receives no cover bonuses from terrain or entrenchments.
A unit in OpFire mode MAY assist in an assault.
I really want to take another run at both of those scenarios on defense -- nail biters.
---------------------------------------------------
The game designer for Napoleon's Triumph just posted a session summary complete with photos on the geek -- makes me so excited to get this game in my hands. It's exactly the kind of game play I've been looking for.
http://www.boardgamegeek.com/thread/270884
---------------------------------------------------
I read through the rules for Imperial and it looks very straight-forward rules wise but with many paths to victory. There are many military elements to the game but the winner is the player who has invested most wisely in the nations' successes. It's possible that two countries that you have invested considerable money in are at war with one another and you're getting rich off it.