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Boccob's Blessed Book and Cost per Page
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<blockquote data-quote="Glyfair" data-source="post: 2424101" data-attributes="member: 53"><p>One thing I've never really liked is the cost of scribing spells into scrolls. As a DM I want to be able to threaten my player's resources. One of the biggest weaknesses of Wizards is their spellbooks. If I put the Wizards in a situation they need to navigate where they might lose their spellbook, it adds suspense to the game.</p><p></p><p>In the old days, a wizard would have his main spellbook home and a "travellling spellbook" with key spells with him. Unfortunately, the game as written now means that Wizard characters don't usually have multiple spellbooks. The cost of creating one is just too high.</p><p></p><p>Because of that, if I threaten the spellbook, I'm pretty much threatening the character. Once a Wizard loses his spellbook he's worthless. He needs to start from scratch finding new spells, scribing them in a new spellbook, etc. </p><p></p><p>Yes, there are a few options available for things such as "attuning" another wizards spellbook. I don't see these used too often, though.</p><p></p><p>If I could risk threatening a wizard's spellbook on adventures, then I think the Spell Mastery feat would be used more often. The ability to have a few spells that you can memorize without a spellbook takes on an importance that makes it worthwhile.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2424101, member: 53"] One thing I've never really liked is the cost of scribing spells into scrolls. As a DM I want to be able to threaten my player's resources. One of the biggest weaknesses of Wizards is their spellbooks. If I put the Wizards in a situation they need to navigate where they might lose their spellbook, it adds suspense to the game. In the old days, a wizard would have his main spellbook home and a "travellling spellbook" with key spells with him. Unfortunately, the game as written now means that Wizard characters don't usually have multiple spellbooks. The cost of creating one is just too high. Because of that, if I threaten the spellbook, I'm pretty much threatening the character. Once a Wizard loses his spellbook he's worthless. He needs to start from scratch finding new spells, scribing them in a new spellbook, etc. Yes, there are a few options available for things such as "attuning" another wizards spellbook. I don't see these used too often, though. If I could risk threatening a wizard's spellbook on adventures, then I think the Spell Mastery feat would be used more often. The ability to have a few spells that you can memorize without a spellbook takes on an importance that makes it worthwhile. [/QUOTE]
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Boccob's Blessed Book and Cost per Page
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