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Bonus adventures in the WotBS hardcover
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<blockquote data-quote="Morrus" data-source="post: 4555693" data-attributes="member: 1"><p>We'll have a special treat for you in the WotBS hardcover. Space depending, we will be including between the following extra adventures. These adventurers are "sidequests" - they can be run alongside the main campaign saga with separate characters, as one-offs in the same world, or in-between the main adventurers. </p><p> </p><p>The default approach - and the way we'll encourage people to use these adventures - is to run them with entirely separate groups of characters, so as to give your players the sense that, while they are moving through the core of the story, the war is still going on around them and others are accomplishing heroic deeds also.</p><p> </p><p><em><strong>A Harvest of Hope Forlorn</strong></em> by Tan Shao Han for 7th level adventurers. </p><p>A civil war is brewing in Dassen. In the meantime, Leska has dispatched an army to annex the kingdom. The heroes, in the town of Liederhafen, investigate rumurs of a mysterious cache of magical weaponry, and soon discover that they are the victims of a murderous conspiracy.</p><p> </p><p><strong><em>Moral Dilemmas</em></strong> by Chris Longhurst for 6th level adventurers. </p><p>As a blizzard hits them in the depths of winter, near the mountain borders of Shahalesti, the heroes are forced to hole up in a small cave-camp occupied by a band of elven guerilla warriors and their captive, an erinyes devil with valuable information. The heroes will be forced to make a difficult decision between the crazed, cruel Shahalesti commander and the unspeakably evil erinyes, Asura.</p><p> </p><p><strong><em>More Spies in the Steam Tunnels</em></strong> by Ronnie Snyder for 5th level adventurers. Deep beneath the streets of Seaquen, the elemental planes of fire and water meet to create the rising steam which serves to warm the city in the depths of winter. Now, as an unnatural cold snap hits the town, the steam suddenly stops, and the people of Seaquen huddle in their homes, unable to fight the bitter cold. Can the heroes solve the mystery and save the town?</p><p> </p><p><strong><em>Dreamcatcher </em></strong>by <span style="font-size: 10px">Thurston Hillman for 15th level adventurers. </span></p><p><span style="font-size: 10px">A trillith who calls itself Wanderer passes through Seaquen, appearing as a tall man, wrapped head to toe in sandy robes and veils, with a staff that curves at the top, ending in a knot that looks like an eye. He is collecting the dreams of the city’s inhabitants — many of whom are refugees who have seen great horrors and tragedies — to be distilled and refined in order to torment Trilla and create new, unique trillith. He lurks on the Wayfarer’s Theater, enjoying the psychic emanations of people watching their performances.</span></p><p> </p><p><span style="font-size: 10px"><strong><em>The Old Fashioned Way</em></strong> by Jeff Vincent for 8th level adventurers. </span></p><p><span style="font-size: 10px">The heroes are tasked to enter Ragos, the capital city of Ragesia, and locate a man called Rowern, the head of Ragesia’s army intelligence. The trail leads to the Wiseman brewery, where Rowern likes to spend his evenings drinking with his old army buddies.</span></p></blockquote><p></p>
[QUOTE="Morrus, post: 4555693, member: 1"] We'll have a special treat for you in the WotBS hardcover. Space depending, we will be including between the following extra adventures. These adventurers are "sidequests" - they can be run alongside the main campaign saga with separate characters, as one-offs in the same world, or in-between the main adventurers. The default approach - and the way we'll encourage people to use these adventures - is to run them with entirely separate groups of characters, so as to give your players the sense that, while they are moving through the core of the story, the war is still going on around them and others are accomplishing heroic deeds also. [I][B]A Harvest of Hope Forlorn[/B][/I] by Tan Shao Han for 7th level adventurers. A civil war is brewing in Dassen. In the meantime, Leska has dispatched an army to annex the kingdom. The heroes, in the town of Liederhafen, investigate rumurs of a mysterious cache of magical weaponry, and soon discover that they are the victims of a murderous conspiracy. [B][I]Moral Dilemmas[/I][/B] by Chris Longhurst for 6th level adventurers. As a blizzard hits them in the depths of winter, near the mountain borders of Shahalesti, the heroes are forced to hole up in a small cave-camp occupied by a band of elven guerilla warriors and their captive, an erinyes devil with valuable information. The heroes will be forced to make a difficult decision between the crazed, cruel Shahalesti commander and the unspeakably evil erinyes, Asura. [B][I]More Spies in the Steam Tunnels[/I][/B] by Ronnie Snyder for 5th level adventurers. Deep beneath the streets of Seaquen, the elemental planes of fire and water meet to create the rising steam which serves to warm the city in the depths of winter. Now, as an unnatural cold snap hits the town, the steam suddenly stops, and the people of Seaquen huddle in their homes, unable to fight the bitter cold. Can the heroes solve the mystery and save the town? [B][I]Dreamcatcher [/I][/B]by [SIZE=2]Thurston Hillman for 15th level adventurers. [/SIZE] [SIZE=2]A trillith who calls itself Wanderer passes through Seaquen, appearing as a tall man, wrapped head to toe in sandy robes and veils, with a staff that curves at the top, ending in a knot that looks like an eye. He is collecting the dreams of the city’s inhabitants — many of whom are refugees who have seen great horrors and tragedies — to be distilled and refined in order to torment Trilla and create new, unique trillith. He lurks on the Wayfarer’s Theater, enjoying the psychic emanations of people watching their performances.[/SIZE] [SIZE=2][B][I]The Old Fashioned Way[/I][/B] by Jeff Vincent for 8th level adventurers. [/SIZE] [SIZE=2]The heroes are tasked to enter Ragos, the capital city of Ragesia, and locate a man called Rowern, the head of Ragesia’s army intelligence. The trail leads to the Wiseman brewery, where Rowern likes to spend his evenings drinking with his old army buddies.[/SIZE] [/QUOTE]
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