Bonus PreGen: 11th level Sorcerer (Wild Mage)

doctorhook

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For WWDDGD yesterday, I had planned on having six players in my group, so I rolled up an extra character. (I actually ended up with seven players, so we just photocopied the Warforged Barbarian.) Long story short, since I worked pretty hard on writing it all up real nicely, I figured it'd be a shame not to at least put my hard work on ENWorld so others can use it.

It's an 11th-level Half-Elf Wild Sorcerer with the Wild Mage PP and the Versatile Master feat (Misdirected Mark - Bard at-will). The stats and rules in it are (I believe) mostly correct; 95% correct, anyway, except where I shortened things for the sake of space. His equipment choices are pretty good IMHO, although I probably coulda given him one of the "Bard implement" magic daggers from PH2 to boost his attack bonus with Misdirected Mark -- oh well. Finally, it's all laid out in approximately the same way the official pregens are, and it looks pretty nice printed out on ledger paper.

I hope someone finds this handy or useful! My player found it definitely one of the most interesting characters at the event.

PS: His name is an anagram of "DRUNKEN MAGUS". It's part of a theme with him.
 

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Thanks for the kind words!

I should relate the story of this character's first combat turn, (from the first encounter of the WWDDGD adventure, "One Dark Night in Weeping Briar"):

The PCs had just been exploring the abandoned inn, when one of the characters notices monsters in the town square. The PCs hurry out of the inn and encounter the two troglodytes, the quickling, and the dire bear. Not long after combat has begun, it's Drake's (the Sorcerer's) turn; of course, he decides to fire off one of his ranged attacks at the dire bear on the other side of the square.

Natural 1. That sucks right? Maybe not, because after all, Drake is a Sorcerer, and not only that, but a Wild Mage as well!

So, Drake's player quickly rereads his class features, and decides to use his "Wild Surge" feature (from the Wild Mage PP), which says that instead of automatically missing as well as applying the Sorcerer's "Unfettered Power" feature, on a critical miss Drake can choose to roll a d6 to determine a random effect which will occur instead. (This includes the possibility of getting to reroll the attack and turning it into a hit.)

Player rolls his d6, and gets a 1, the result of which is that his attack still misses, but instead of pushing his allies away (as per "Unfettered Power"), Drake and his target simply teleport and swap places.

So, Drake suddenly found himself alone on the opposite end of the square, while Drake's allies suddenly found a (Large) Dire Bear Mauler in the center of the cluster they had formed as they'd made their way out of the inn. Honestly, the dire bear went from being eight squares away from any of the PCs to being adjacent to five of them!

As the DM, I thought this was hilarious, and so did most of the party, including Drake's player. As a matter of fact, the party's Paladin even thanked him, because now he didn't have to run all the way across the battlefield to engage him! :P

I thought this was a very fitting start for a character so focused upon randomness and "drunkenness".
 

Thanks for the kind words!

I should relate the story of this character's first combat turn, (from the first encounter of the WWDDGD adventure, "One Dark Night in Weeping Briar"):

The PCs had just been exploring the abandoned inn, when one of the characters notices monsters in the town square. The PCs hurry out of the inn and encounter the two troglodytes, the quickling, and the dire bear. Not long after combat has begun, it's Drake's (the Sorcerer's) turn; of course, he decides to fire off one of his ranged attacks at the dire bear on the other side of the square.

Natural 1. That sucks right? Maybe not, because after all, Drake is a Sorcerer, and not only that, but a Wild Mage as well!

So, Drake's player quickly rereads his class features, and decides to use his "Wild Surge" feature (from the Wild Mage PP), which says that instead of automatically missing as well as applying the Sorcerer's "Unfettered Power" feature, on a critical miss Drake can choose to roll a d6 to determine a random effect which will occur instead. (This includes the possibility of getting to reroll the attack and turning it into a hit.)

Player rolls his d6, and gets a 1, the result of which is that his attack still misses, but instead of pushing his allies away (as per "Unfettered Power"), Drake and his target simply teleport and swap places.

So, Drake suddenly found himself alone on the opposite end of the square, while Drake's allies suddenly found a (Large) Dire Bear Mauler in the center of the cluster they had formed as they'd made their way out of the inn. Honestly, the dire bear went from being eight squares away from any of the PCs to being adjacent to five of them!

As the DM, I thought this was hilarious, and so did most of the party, including Drake's player. As a matter of fact, the party's Paladin even thanked him, because now he didn't have to run all the way across the battlefield to engage him! :P

I thought this was a very fitting start for a character so focused upon randomness and "drunkenness".

Awesome story. In our game, the bard dominated the dire bear, who then crit'd one of the troglodytes.
 

Awesome story. In our game, the bard dominated the dire bear, who then crit'd one of the troglodytes.
lol That's pretty awesome too!

I wonder if anyone managed to dominate and then hit with the bear's nova (dual claw attacks hit, then use the bear's action point to automatically maul the target for 4d8+6)... or perhaps I'm not clear on how dominate works; I read that it limits the target to using only one action, and that you can only use at-will attacks, but in the case of monsters, that doesn't mean you're limited only to basic attacks, does it? (I suppose this probably ought to be forked if we're going to discuss it much.)
 

lol That's pretty awesome too!

I wonder if anyone managed to dominate and then hit with the bear's nova (dual claw attacks hit, then use the bear's action point to automatically maul the target for 4d8+6)... or perhaps I'm not clear on how dominate works; I read that it limits the target to using only one action, and that you can only use at-will attacks, but in the case of monsters, that doesn't mean you're limited only to basic attacks, does it? (I suppose this probably ought to be forked if we're going to discuss it much.)

We actually had this discussion during the game. Our DM ruled that since the dominate condition said "at-will attacks" and not "basic attack," we could do anything that said at-will. I never checked to see if this was clarified or errata'd.
 



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