Bonus Type, Bonus Question

(1) Consider the following ability: once per day (or a certain number of times per day) you can draw upon raw supernatural energy (say, energy from the Positive Plane) to briefly increase your physical and mental abilities. You receive a +1 bonus to all attack rolls, damage rolls, skill checks, saving throws, and ability checks (including modified ability checks such as bardic knowledge) for 1 round.

Question: what type would you assign to this bonus? Competence, enhancement, luck?

(2) Consider the following spell: as guidance, but casting time is 1 free action (like feather fall) and you receive a +2 bonus to a single roll of your choice - attack roll, damage roll, skill check, saving throw, or ability check (including modified ability checks such as bardic knowledge) - made within 1 round. You must choose the roll to be affected when the spell is cast.

Question: what level is that spell? Oth or 1st?

Thanks.

The Spectrum Rider
 

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The Spectrum Rider said:
(1) Consider the following ability: once per day (or a certain number of times per day) you can draw upon raw supernatural energy (say, energy from the Positive Plane) to briefly increase your physical and mental abilities. You receive a +1 bonus to all attack rolls, damage rolls, skill checks, saving throws, and ability checks (including modified ability checks such as bardic knowledge) for 1 round.

Question: what type would you assign to this bonus? Competence, enhancement, luck?

(2) Consider the following spell: as guidance, but casting time is 1 free action (like feather fall) and you receive a +2 bonus to a single roll of your choice - attack roll, damage roll, skill check, saving throw, or ability check (including modified ability checks such as bardic knowledge) - made within 1 round. You must choose the roll to be affected when the spell is cast.

Question: what level is that spell? Oth or 1st?

Thanks.

The Spectrum Rider

Devine bonus? Insight?

- Kemrain the Suggestive.
 

1: I think both Luck and Sacred bonus would work in this case. Both deal with supernatural energies. Sacred is Good though, so for a Neutral spell Luck might be better.

2: I would accept it as a 0. level spell as long as the bonus granted doesn't stack with itself (So, you wouldn't be able of using all four 0. level slots to gain a +8 bonus). Might increase the usefulness of 0. level spells even at higher levels (I myself often try to find ways to make 0. level spells that will have some value after 5 th. level).
 

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