In Adventure 6, Lya Jierre is supposed to accompany the PCs to the Isla dolas Focas and dramatically betray them.
But my players never trusted her, and took great pains to give her group the slip and invade by themselves, early.
Future books assume they have a great battle and Lya dies in Gradiax's lair, or is captured and dies en route to Risur, enabling future interactions with her ghost.
The PCs are trundling toward the volcano lair in Tinker's mine cart now. Maybe Lya got wind of their trickery and made haste to the island, and will appear in the lair at just the right moment to disrupt the battle. It feels really contrived, and won't have the punch of the betrayal setup. But I'm not sure what else to do.
The only other thing I can think of would be to just leave her out of that last encounter, and let her die offscreen somewhere instead. But that feels really lame and unsatisfying.
How hard would it be to leave her alive? Has that worked in a game you've run? Or, is there another way to handle it that I haven't thought of?
But my players never trusted her, and took great pains to give her group the slip and invade by themselves, early.
Future books assume they have a great battle and Lya dies in Gradiax's lair, or is captured and dies en route to Risur, enabling future interactions with her ghost.
The PCs are trundling toward the volcano lair in Tinker's mine cart now. Maybe Lya got wind of their trickery and made haste to the island, and will appear in the lair at just the right moment to disrupt the battle. It feels really contrived, and won't have the punch of the betrayal setup. But I'm not sure what else to do.
The only other thing I can think of would be to just leave her out of that last encounter, and let her die offscreen somewhere instead. But that feels really lame and unsatisfying.
How hard would it be to leave her alive? Has that worked in a game you've run? Or, is there another way to handle it that I haven't thought of?