Book Of All Spells

The Book Of All Spells is a d20 System sourcebook that compiles together spells from more than two dozen different sources into one massive 448 page tome. The material is arranged alphabetically and organized into spell lists by class and level. Material has been brought together from AEG, Bastion Press, Fast Forward Entertainment, Mongoose Publishing, Paradigm Concepts, Sword and Sorcery Studios and, of course, Wizards Of The Coast.
 

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When I first beheld the massive tome, I could sense the awesome power throbbing within it's pages. And when I returned home with the book, pulled away the shrinkwrap and began perusing it’s contents, I knew that I had acquired a truly superb collection!

As Book Of All Spells is a compilation of existing material from a wide variety of published sources, I should first credit Fast Forward Entertainment project developer and editor Christoffer Trossen as well as editors Anne Brown, Christy Everette and Alex Jacobs, but I would be remiss in not at least tipping my virtual hat to all the others who initially created the more than 1,700 spells collected in this single volume.

Weighing in at 448 black-and-white pages (including OGL and copyright acknowledgement), Book Of All Spells is a well-organized assemblage of material originating from over two dozen different published sources including, obviously, the Player’s Handbook from Wizards Of The Coast, as well as material from Alderac Entertainment Group, Bastion Press, Fast Forward Entertainment (obviously), Fantasy Flight Games, Mongoose Publishing, Paradigm Concepts and Sword & Sorcery Studios. All spells originating from the PHB are listed in a standard font while spells drawn from other publishers appear in bold.

After the book’s introduction, we get right into the spells beginning with 39 pages of spell lists covering Bard Spells, Cleric Spells, Druid Spells, Paladin Spells, Ranger Spells and Sorcerer and Wizard Spells. The list is clear and easy to use, broken up into a three-column per page format. Each listing features the spell’s name (and the standard font for PHB, bold font for other sources format is used) along with a brief description of it’s effects. Sorcerer and Wizard Spells are further categorized into their respective schools.

The bulk of the book, of course, is devoted to the detailed spell descriptions and the only noticeable addition to each description is a “Source” category where a two or three-word code is used to indicate the original source material (e.g. PHB, ME, CW, etc.) No modifications to the spells themselves have been made, and I consider this a good thing.

The border art is non-obtrusive (a three-quarter inch, faux-stone trim with inscribed runes and symbols) and the artwork used throughout the book appears to be primarily historic clipart. The book could easily have been published without any art at all, but peppering in the occasional woodcut or illumination from some ancient manuscript does break things up nicely.

The one criticism I have for this book (and I’ve heard it mentioned elsewhere) is that the “cover” is a bit of a letdown. The art by Aaron Campbell depicting a female figure apparently summoning a fire elemental, is well done, but the actual material used for the cover is what is at issue. It is little more than a glossy piece of paper wrapped around the bound pages. Now the book is 3-hole drilled meaning that Fast Forward intended owners of the book to place it into a 3-ring binder, but as I have yet to purchase a binder exclusively for this purpose, I only forsee this cover getting bent and torn through prolonged use. Apart from this, though, I feel that Fast Forward has produced a most excellent product!

Book Of All Spells is one of those grand sourcebooks that really needs to find its way on to most gamer’s shelves (and gaming tables).
 




Book of All Spells

Book of All Spells is a compilation of spells from a variety of d20 System sources. The book is published by Fast Forward Entertainment.

A First Look

Book of All Spells is a 448 page softbound book priced at $34.99. The book is perfect bound with a flimsy glossy cover, and is three-hole drilled for use with three-ring binders.

The cover art is by Aaron Campbell, and depicts a kneeling man pour a potion on the ground as a billowing orange cloud emerges before him.

The interior art is black and white and limited to public domain clipart and woodcut images.

A Deeper Look

Wow. What do you say about a book like this? It's huge.

To sum up the central point of the book it collects spells from a variety of sources, including:

The d20 SRD.
Mongoose's Encyclopedia Arcane series - Battle Magic, Chronomancy, Constructs, Elementalism, Enchantment, Illusionism and Shamans and Quintessential Series - Cleric, Druid, Paladin, Witch, and Wizard.
Fast Forward's Cloud Warriors, Encyclopedia of Demons & Devils II, Devil Player's Guide, and Complete Monstrous Series - Fighter's Compendium, Wizard's Compendium, and Undead Compendium.
AEG's One-word topic books: Dungeon, Evil, Magic, Good, Gods, Mercenaries and Undead.
Everquest RPG.
Forged in Magic by Paradigm.
Relics & Rituals by Sword & Sorcery Studios.
Spells & Magic and Villains by Bastion Press.
Spells & Spellcraft by Fantasy Flight Games.

Already I can see a few major resources that Fast Forward either choose not to include or failed to get permission from that are frequent favorites in my game: the Book of Eldritch Might series and Wild Spellcraft.

The coverage of the spells in the book is not complete. One of the nastiest spells from Relics & Rituals, Shadow Storm was not in there, nor was Rapid Journey (I was checking to see if they thought to move it to conjuration [teleportation].) It does appear that unlike Green Ronin's Grimoires, Fast Forward chose to go with the "handicapped OGC" names of the spells therein, with the exception that spells with proper names do not appear (I checked to see if they merely had the name stripped, but it appears that spells like Vangal's Touch are totally gone.)

The explanatory text states that it has the 3.5 versions of spells, but many of these never had them. This also sounded like trouble brewing. Flipping through, it didn't take me long to find an example. Magical Beast Friendship from Quintessential Druid refers to Animal Friendship, a spell that no longer exists in the 3.5 edition.

The front of the book contains spell lists for the PHB spellcasting classes, but no domain spell lists.

Conclusions

The main use I can see for this book is if you want to get spells from a lot of products you don't own but little else, or if you have many of the included books but don't like sifting through them to find a spell you need.

Unlike the Green Ronin Pocket Grimoires, I don't see much value added in filtering or format beyond the collection itself. In some cases (much like AEG's Feats) the lack of original context can hinder or unbalance some spells, and the 3.5 conversion really hinders the book in places where the conversion makes a difference.

Overall Grade: C

-Alan D. Kohler
 

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