Indeed.Whats the point of a logic puzzle? Do you really want to put a little sign in front of the place that guards all your treasure "Must be this smart to enter?". I wouldn't want a room that weeds out stupid people, I'd want one that weeds out smart people.
You say this like it's a bad thing. Frankly, I'm sick of new-school "cabinet contents" dungeons, with their empty rooms and their barracks and their bedrooms and their boredom and their two copper pieces and a dead rat in the rubble, and their precious verisimilitude. Forget the "v" word, give me the "f" word! ("Fun", that is.)I seem to be the only one to think that example was pretty silly. I can't imagine why such a structure might exist. I guess it would help if D&D magic had insanity as a side effect. It certainly fits the old-school White Plume Mountain mold though.
Better yet, why bother with a dungeon at all? Monsters don't pay rent, and dungeons are damn expensive to build. Why not just put your treasure in a single room vault?
Why? Because this is D&D, and silly logic puzzles in tombs made by long-dead wizards who like playing games with intruders are in-genre, making them forgivable.
You do me honor, rounser. *bows*If you really want to have your cake and eat it, you can take a leaf from Richards and come up with a justification for throwing logic puzzles around...
rounser said:Why don't kings employ single 20th level fighters to take on armies of orcs instead of 100s of 1st level warriors?
I didn't realise it was a past discussion - just plucked that one out of the air as something that had seemed odd in the past.I for one loved that discussion. I was on the side of employing the single 20th level warrior. I can't remember who won.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.