Caveats
Review Type
We've playtested this product to a good extent--though obviously not for long. Most of the basic elements introduced by the
Book of Erotic Fantasy have been tried, and the reader should take this into account.
This review doesn't take the form of an outline--no summary/assessment one-liners; we've chosen to present an in-depth account of what interested us and what we've messed with, rather than a comprehensive survey.
Further, this review will spoil certain of the surprises found in this book.
Sex Talk
The reader will find no bad language here, nor even any explicitness. In reviewing the
BoEF, we won't replicate its approach.
On the other hand, the word 'sex' will find use in this article, as we can't ignore the fact that the book in question concerns itself with pretty much no other topic.
We should clarify what this means: this is not the
Book of Pornographic Fantasy, nor
Romantic. The word erotic refers to sexual love, and it is accurate.
Controversy
Interestingly, because of all the furor surrounding the
BoEF, any discussion of it seems to move quickly from an assessment to a justification of its even being published. The latter would, perhaps, have cautionary value for the folks at
Valar Project, Inc. (the company behind the
BoEF), if someone could get word to them, before they began work on this book, that, while it will sell quite well, some people think it may not.
We've decided not to allow this burden to devolve on us.
We'll assume from here on in, therefore, that the reader has come to this review for criticism of the work as a role-playing sypplement for the OGL system and not for a justification of it as a commodity or cultural artifact.
Initial Impressions
What are we looking at? A hard-bound, full-colour book, pushing two hundred pages. It establishes its distance from the usual fantasy role-playing supplement immediately: it features a photoshopped image of an erinys on the cover (or, anyway, we thought so: traditionally, in D&D, one distinguishes succubi from erinyes by their wings: bat- or bird-like respectivlely; the
BoEF, claiming the cover figure to be a greater succubus, here deviates--not for the last time!). Valar has illustrated the book with this technique throughout, and much has been made of this decision. We think that they opted for photomanipulation for three reasons: 1) it looks cool; 2) no one's ever done it before; 3) it emphasises the fact that the
BoEF introduces a very significant aspect of the real world to fantasy role-playing. The use of photography underlines Valar's message: sex is real, and it can be fantastic.
The reader should keep in mind that a good number, perhaps most, of these images feature nudity. None of them is pornographic, however: they all have illustration of the text as their first purpose and in no way make any overt appeal to prurient interest.
After this development, the rest of the book falls visually, into line with the best of your typical Coast or other high-end product: high production values; clear tables; legible (mostly) fonts; no background mottling; fairly un-wide margins.
The writing, too, follows Hasbro--almost to the fault of being overly reductive, except that the
BoEF's crimes against the English language resolve to only minor offenses and the editing errors are only mildly disrespectful: the authours use self-deprecate, rather than self-depreciate; esoteric, when they mean exotic; they stumble through a few awkward phrasings (unfortunately, the worst is in a statement of the
BoEF's purpose), and, on the cover, they omit the apostrophe and the hyphens in "world's best-selling role-playing"--though this may be a mightily clever joke, given the notorious editing practices at Wizards of the Coast.
Indeed, puns and sly references abound in this book, from the the pop-cultural ("the idea of a major character [on a TV show] involved in a relationship with an undead creature (or two!)"--ups to Spuffy; and the 'Gods & Monsters' chapter, after the homosexually-themed film) to the RPG self-referential (the 'enticing' armor special ability enhances physical features, "showing tantalizing bits while still providing protection"--aka, chainmail bikinis) to the nigh snarky (they offer a sidebar in which they rate RPGs by analogy with the MPAA system, a 'no sex' game earns a 'G'--meaning that even the darkest, gloomiest, most violent of systems will usually equate sexually with
The Little Mermaid).
They don't mind showing off their research, either. The godess of childbirth, midwifery, and motherhood, paradoxically unable to bear children of her own, receives the name Alilial, a riff on Lilith, the apocryphal first wife of Adam, whom he dumped on account of her infertility. The sidebar of piecing nomenclature is thorough and instructive.
All of this makes reading the book a pleasure--as does the inclusion, where appropriate of expletives, including a certain word of Scandinavian origin that, for some five hundred years, has enjoyed immense poularity in colloquial English, particularly, though not exclusively, in the matter of sexual expression. The
BoEF's swearing complements its frank and casual discussions of sexual themes; it would have been silly, not to mention hypocritical, to bowdlerize this text.
But, really, the tone of the book overall owes its appeal neither to cleverness, nor to humour, nor to courage; in the end, it's the sincerity that makes the thing so charming. The authours clearly believe in the necessity, importance, and usefulness of their work, which doesn't mean to say that they come off as sanctimonious--not in the least. The
BoEF in no way presents itself as either daring or sensational (in the pejorative sense). Kestral and Scott establish very early on the limits that will constrain the book: they simply don't entertain the more outre sexualities or sexual acts (by this we mean that the
BoEF briefly refers to, but doesn't consider any of the wilder philias, non-consensual sex, or sexual violence; no rules for rape). They don't even offer detailed mechanics for sex--it has an abstract resolution, a Constitution check, with a DC increasing over time, the check modifiable by skills and feats. And for this reason they take it upon themselves to express a small measure of righteous indignation at the frequently harsh reception of their work, through the inclusion of the
Book of Erotic Fantasy in the magic items section, as an artifact. From the entry:
"Even the mention of the
Book of Erotic Fantasy in a sexually repressive society may be enough to cause censure or even ostracism...All characters who are virginal, chaste, castrated, asexual, or otherwise sexually inexperienced or unable to have intercourse...who touch the book take 5d4 damage." Funny.
But What is it Good For?
Before anything else, the
Book of Erotic Fantasy provides an excellent set of rules, guidelines, and encouragements for the development of romantic and sexual relationships between characters in a fantasy RPG. The core classes and a number of the feats do this best, and we'll look at them first.
Above all, the Tantrist. A mostly arcane spell-casting class, the Tantrist combines sorcerer/wizard spells with a cleric's progression, along with two domains (of which the
BoEF introduces a several new ones, such as Perversion and Joining). The Tantrist prepares spells and records them by scarring his skin with a rune representing each one--but here's the passage that really defines the class: "A tantrist needs a full night's rest and regains his spells through having sex for an hour." Amazing: this
requires romantic involvement--of one sort or another, but always consummated--on the part of the character. Further, the tantrist must make a check simply to participate in sex for this amount of time. Not only must the tantrist have sex, he must be
good at it. The tantrist must have a relationship with a consensual partner, and he must perform well. Beats reading a spellbook, anyhow.
A full set of feats attains to the same role-playing requisites: Kundalini, Limber, Physical Perfection, Satisfied Glow, Self-Aware, Tantric, and Virility. One for each ability (including Appearance; more later), these feats allow for a 24-hour, two-point increase after twenty minutes of sex (requiring a check). A character may take each feat up to three times, providing another two-point bonus to one score for each additional twenty minutes of fornication, which increases the difficulty of the check.
The most direct way to provide a bonus for a sex check, outside of raising Constitution, comes from the Perform (Sexual Techniques) skill, introduced here as well. It has Constitution for its key ability, and up to three partners in sex with 5+ ranks grant each other bonuses.
Together, these game mechanics actually encourage the development of steady, long-term relationships. How about that! The married couple, with complementary feats and/or classes, for example, enjoys a distinct advantage over the swinging single--but not too much of one: Chaste Life, another feat, provides a permanent two-point bonus to one ability score. Some back and forth took place over the legitimacy of this feat, but a quick examination of the analyses provided in the appendices of the Immotals Handbook (which are astounding) suggest that a two-point ability increase works out to the same as a bonus feat, power-wise. Good enough for us. At any rate, Chastity actually has meaning under these rules, which is something new.
It's at points like this--there are many of them--that one must pause to wonder, how could this have taken thirty years to develop?
Nevermind; the upshot is that the book does here what it has advertised itself to do: it adds a new dimension to the fantasy RPG. We find the Tantrist class and sexual feats well-balanced, neat, and surprisingly moving.
Other feats also contributed to character development as well as gameplay. While working up an erinys using Fast Forward's excellent supplement (yeah; we never thought we'd see that phrase either), the
Devil's Player Guide, the Submissive Demeanor feat brought in the personality and history of the character in one swoop and also provided a pretty good ability: "When targeted by spells or effects, you may make a contested Will save with the caster. If you succeed, the caster considers you unworthy of such attention and chooses another target."
From all this, it's something of a step down to the Kundala, the
BoEF's monk variant (trades some combat features for spells at the upper levels), which disappointed a little, perhaps inevitably, given that this is the coolest name ever for a class. While slightly underpowered, at low levels at least, we found the real problem to be the flavour. At first, we thought, where's the stuff? By the text, the Kundala cannot be chaste--that's it. On the Valar Forums (the website requires an 18+ declaration for access to the Forums), however, we learned that the Kundala refreshes his spells in the same manner as the Tantrist. Meh, that's not juice. It's true that the Kundala has a very inward, on-the-self concentration, but it just hasn't reached the level of weirdness necessary to justify a new class.
The third core class presented in the
BoEF and, conceptually, the most complicated, the Imagist accesses a themed list of divine and arcane through a sorcerer's progression and casting, receiving a number of special powers along the way, all to the end of actively increasing beauty and goodness in the world. This becomes problematised very quickly, as the explanatory text reads: "Imagists tend to equate beauty with goodness." You can see the problem here: one more racism argument, as the prettifiers bring genocide to orcville, but the flavour text has already antcipated this. In somewhat clumsy language, an Imagist communicates her purpose to her half-orc daughter, whom she willingly conceived. Wha? Clearly, the
BoEF wants to keep its notion of Beauty on the ugly side of subjective. Complicated. We've considered developing an evil version of this class, the Superficialist, just to keep it simple.
Appearance
This focus on aesthetics lies at the heart of the class: the Imagist keys off of the Appearance ability score, another invention of the
BoEF. Well; sort of. We belong, of course, to that percentage of the gaming population that has continued, even after all this time, to draw in a little box for Comeliness on our character sheets, which means that we've seen that elusive seventh score come and go from published materials. How did the
BoEF's take on it turn out? We say: not bad.
First of all, it allows, as it has always done, 'Charisma' to mean "charisma", a word that, outside of RPGs, has never had anything to do with physical attractiveness. The problem has always been that no one has ever made any good use of the latter after having made this distinction. The
BoEF does. Appearance has become the key ability for the Disguise skill, which makes perfect sense to us. Beauty, after all, does not reduce to genes alone: you have to take care of yourself. Grooming, dress, fashion, custom--a look requires more than looks; and we find it reasonable to accept that a stupid, reckless, jerk may well wear a suit like nobody's business. The art of looking good is, in fact, an art, and one's appearance may be the first of one's works--and the first disguise. Kestrel & Scott offer some remarkably fine considerations here. Unfortunately, they present their subtlety with subtlety: oddly enough, the book could have benefited from more explicitness, at least in this section.
And more depth. While they do establish Appearance as an alternative key ability for Bluff, Gather Info., and Intimidate (nice), and allow it for Diplomacy and Leadership for the Imagist, which has a rationale (send out the hottie to negotiate, rather than the leader-type, especially in the case of a language-barrier), they don't, for example, delve much into the possibility of beauty as a commodity. The authours offer some justification for introducing sex into the game by referring to it as "one of the most important classical story drivers"--not only a hideous formulation, but a slightly inaccurate one. Menelaus doesn't want sex alone; he wants Helen's face. Beauty's the obsession. Appearance deserved a few more pages.
Races, Spells, Toys
We might as well close out with a few more points where the
BoEF falters. They fudged a few monsters. Half-Demons and Half-Devils? They stripped off the ability score adjustments from the Half-Fiend, scaled the summoning power by HD, tweaked it a bit otherwise, and dropped its Level Adjustment a point or two. Their Planetouched variations, Demonbred and Devilblooded, seem reasonable, but so what? Who needs another amusin' Tiefling? Plus, the illustration for the diabolic version distinguishes itself in now way from a photo of a woman in tricked-out leather, which is, actually, apt, now that we think about it.
Still, we did enjoy their cat-person, the Felid (-2 Str./Wis.; +2 Dex./App.; +2 racial Hide, Jump, MS; Slow Fall), as it really does have a feline, rather than kittenish, feel to it, although we went with a more pantheresque, Nastassja Kinski model, in place of a jungled one, but, at 0 LA, it's a rare case of overpowering.
We should say here that all of the PC-available races in the
BoEF are templates on the theme of miscegenation, and, on behalf of a not entirely white group, we want to give that decision its propers.
We gave the feykissed template a whirl as well, and found it fair at at -2 Str./Con.; +2 Cha./App.; +2 racial EA, Hide, Listen, Spot; DR 1/cold iron; and +1 LA; but we think the LA should scale up with the benefits IT gainS at higher levels, as the Half-Fiend does.
Generall, it seems that Kestrel and Scott chose to err on the side of caution, sometimes to the extent of hanging themselves with prudence. Consider a Sor/Wiz 4 spell that dazes one creature for 1 round/level. Not quite
Wall of Fire. Nonetheless, we had a good time casting this
Orgasmic Vibrations on each other during intrA-party squabbles, though we left it behind when we set off to 'beautify' the dungeon. This seemed typical: we found the whole sex magic system worked brilliantly, except that, as the authours state, it doesn't provide the best framework for combat optimization. Team Sex is gonna lose against Team Sexless.
Yes; even with all the goodies. What use that
Word of Repression spell, which can confuse, stun, kill, and render impotent, those who have had sex in the past 24 hours, against G-rated characters? Similarly, while we had great fun designing and using weapons with the 'masochistic' ability (on command, delivers extra 2d4 dmg., of which the wielder takes hald, as subdual), they tended to help us get killed.
Conclusion
Too much fun. Even for 35 bucks! The
Book of Erotic Fantasy has been intended to provide a means for the integration of sexual love within the OGL system (we should note that it is 3.5 compliant). We find it does so imperfectly, but with great panache. No question that this book will not have something for everyone--it sucks for the tactical munchkin, for example.
Those who play the game for the unique narrative it can provide and who see no reason to deprive theselves of (or not to indulge in) the exploration of erotic themes, this supplement is simply without equal.