Psion
Adventurer
spacecrime.com said:By contrast, a feat like Nymph's Kiss rewards you after you've "paid the cost" by taking unusual and somewhat difficult actions. You get something really cool, but not until you've done something to deserve it. The approach works the same way as treasure -- you don't get the treasure before you go into the dungeon, you get it after you've kicked the dragon's butt.
It just so happens I was thinking about the concept of feats (or other mechanical boons) as rewards. The catch here is that none of these feats are particularly compensated for. If there was a "rewards system" associated with them that replaced standard rewards like treature, then I could see it working. But as it stands, if the PCs beat complete the task, they get the treasure from the creature they saved the nymph from and the reward from the nymph.
In short, if you are going to make feats be boons above and beyond normal feats, perhaps you sould give is an associated "reward value" that the GM can deduct from the treasure value granted if you expect the assumptions on power level in the campaign to hold.*
* - As a side note, my games frequently deviate from the rewards/power curve assumed, but I think that as a baseline, you should give the GM the tools that follow the assumed power baseline in the book.
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