Book of Hallowed Might II, who has it?

Nightfall said:
Anyone else get this PDF?

Psion : Malhavoc :: Nightfall : Scarred Lands. ;)

Which is to say "why, of course."

Haven't read it yet. Sick, when I have been up I've been reviewing (or dropping by here. ;) )
 

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Picked it up this afternoon, just did a quick look-see through it. Mmm mm. Well up to the standards of the other books, full of juicey campaign goodness. The Montecook.com site has a sneek preview of part of it.
 

i got it too, but im in the same boat as some of the others in that i havent had a chance to read it yet. gotta pick up some printer paper tonight and see about finishing it this weekend. the Keyed Spell Items that were previewed on the site today look really cool though.
 


Ok. First off, I playtested BoHM2 so consider that there may be a bias (I don't think so but you have been warned).

The Celestial River Pantheon - most people will either use them or not. Some of the gods are urbane (Enaul & Essoch) and will fit well into a cities or kingdoms type of campaign They are gods of time, future and prophecy. Kulaj is the Earth Mother concept and the patheon head. Urgan is the 'blacksmith of the gods' or artificer archetype deity. Dorana is a chaotic water deity focused on vengeance and retribution (will appeal to the 'dark avenger' types and those who believe in a 'fluid' free wheeling sense of justice. Mallock is a evil deity but rather than the destructive evil, he is the corrupter and the whisperer type of evil. His clerics can fit into any setting, protraying a face of benevolence and helpfulness to the general populous, all the while leading those who fall for the twisted lies and whisperings down the road to hell. Think 'Grima Wormtongue' from the Lord of the Rings movie as a example of a acolyte of Mallock.

The Oracle of Jezer-At

This location can fit into almost any setting. It is a location of a oracle, with the location somewhat detailed out, complete with NPCs. The nature of the site is a great benefit to all matters of divination. All matters of prophecy are discussed and how to handle them as the DM - Omens, Visions, Foresight and Dreams. This is a strong part of this chapter since many DMs have issues with how to deal with the idea of omens and visions and there is much here to help the DM deal with such things.

There is a new skill (Profession: Speaker of Portents), 3 new feats (Create Charm Set, Seer, Vatic Sight), 2 new cleric domains - Civilization and Future, new spells (most dealing with divination and population centres), new magic items and a new class of magic item - The Charm Set.

Underwave

This chapter has NPCs and the layout of the main temple to Dorana. Introduces a new weapon - the Lightning Blade (double sword). Has 11 new feats, about half related to some aspect of vengeance/retribution and the others being 'specials' for the Lightning Bearer prestige class. Has a new domain called Vengeance, new spells and new magic items.

Introduces the Lightning Bearer prestige class - well suited for paladin and militant cleric archetypes. Many will probably find the class powerful and no doubt, some will find the class 'over the top' (Our group playtested and didn't find it over the top but that is us) so there will probably be accusations of 'power creep' (as sometime comes up when people debate Monte's stuff).
As always, people's mileage will vary....

The Fallen City of Enderfel

This is a city that was slowly corrupted into a 'fall' and now is a haven for all manner of ner'do'wells. The chapter has new feats (dealing with corruption and seduction - feats like 'Worm Tongued' for example), a new domain called Corruption, new spells (again, most dealing with seduction and corruption) and the new magic items. Lots of icky 'badness' for those who prefer a seductive evilness to their evil as opposed to the 'kill and maim 'em' evil.

Three new creatures (devils) are introduced. With aliases like Hell's Lawyers, Mattock's Child and Whispering Corrupter, these creatures are best used as subtle, scheming manipulators behind the scenes as opposed to another extraplanar outsider for the party to bash.

The World Forge

This chapter describes the temple area of the deity Urgan. The chapter includes new feats, spells and magic items dealing mainly with artificers. There is extensive rules for making weapons and armor that are more than masterwork but are not 'magical' weapons per se. There is a new cleric domain - Forge and a prestige class: Hammer of Urgan.

The Mountain of the Voice

This is a site of power dealing with the deity Kulaj but can easily be adapted to any god dealing with creation or magical power. Like the other chapters, there is a description of the site and key NPCs. Like the other chapters, there are sections dealing with feats, spells, and magic items. This chapter, IMO, is the most interesting.

The feat in this chapter allows one to apply metamagic to charged items (like wands) at the expense of charges.

Magic Items introduce two new magic item classification - admixtures and keyed spell items. Admixtures are like potions with two or more effects. For example, a Fighter's Cocktail admixtures provides the effect of a bull's strength and bear's endurance.

Keyed Items are cool. Rather than go into them, Keyed Items are available as a free preview on Monte's site.

The prestige class, Speaker of the Divine is powerful. Enough so that I imagine that posts on these very boards will pop up debating whether it is broken or not. It even states that the prestige class is powerful. Our playtest group finds it is balanced but depending on the nature of one's campaign, this prestige class may be too much for some..... YMMV.

Finally, the appendix cover conversion of the material to those who are using Arcana Unearthed in their campaigns.

Hope that covers it for you.

edit: spelling
 
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Kajamba Lion said:
I probably won't have a chance to do much of a look-through until tomorrow or Sunday (I've got to prove I can read French tomorrow afternoon),

Hey Lion,

this is off-topic, but if you need to prove you can read French, how about reading some French D20 products ? Maybe it would motivate you to read more ?

I can recommend the following titles :
The Archipel campaign world (think it's been translated in English recently)
Oxiol ( an island city-state sourcebook)
The Oblivion campaign (kind of a mix between warhammer and Planescape).

Good luck to you anyways.
 


To clarify, lest some reading this thread read my previous post and say to themselves "Oh great, more power creep...." and think to give it a pass....

I find the BoDM2 to be well done and the material balanced. It is full of material which can be used as is or 'mined' for inclusion into almost any campaign. If I were to give it a rating on a 5 star scale, I would give it a 4.5.

That said, my comment earlier about the Lightning Bearer and the Speaker of the Divine is based on the reaction I observed to some of the other material that Monte has done and the allegations that some of that material is unbalanced, over the top or what have you. The Lightning Bearer and the Speaker of the Divine may be too much for campaigns that are not high fantasy or are low magic. Each DM/player will have to judge for themselves.

I mention that because, after reading my previous post afterwards, I felt I may have conveyed a wrong impression that BoHM2 is guilty of power creep. And I certainly didn't want to be guilty of giving a inaccurate impression.

Read the reviews then they come out and judge for yourself.
 

Don't necessarily think of it as a power creep, merely just what Monte does. Creates interesting places and stuff for people to use, either wholesale or piecemeal.
 

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