I’m confused on why people think introducing BoNS material would be such a chore in your average ‘western’ themed D&D campaign in the first place. Maybe somone could fill me in.
Sure, from a mechanical perspective, I can see one having problems introducing a whole new sub-system and/or having issues with game balance. But in a game with monk-ninja-assassins, super powerful sorcerers, and lighting bolt dodging rogues; where even the most magically inept adventurer is loaded down with a veritable Christmas tree of magical and supernatural doodads by mid-levels? All because of a vague wuxia feel with some of the abilities? D&D waved bye-bye to King Arthur, Conan, and tLotR a long time ago, if indeed it ever was really that close to the aforementioned works, other than as archetype inspirations.
There are no blade masters? Dedicated knights? Warrior Heros of the might and renown? It seems that most of the abilites (though admittedly not all) can be described in a more 'Western friendly' way. 'Fell handed stroke' for a + 100 hp damage ability, etc. Most of the more blatant supernatural abilites are intended for the more supernatural themed monk/assasin/jedi-like sword sage anyway, IIRC.
Of course, I'm not playing in a campaign right now, so maybe I'm missing some point, or misunderstanding.
Sure, from a mechanical perspective, I can see one having problems introducing a whole new sub-system and/or having issues with game balance. But in a game with monk-ninja-assassins, super powerful sorcerers, and lighting bolt dodging rogues; where even the most magically inept adventurer is loaded down with a veritable Christmas tree of magical and supernatural doodads by mid-levels? All because of a vague wuxia feel with some of the abilities? D&D waved bye-bye to King Arthur, Conan, and tLotR a long time ago, if indeed it ever was really that close to the aforementioned works, other than as archetype inspirations.
There are no blade masters? Dedicated knights? Warrior Heros of the might and renown? It seems that most of the abilites (though admittedly not all) can be described in a more 'Western friendly' way. 'Fell handed stroke' for a + 100 hp damage ability, etc. Most of the more blatant supernatural abilites are intended for the more supernatural themed monk/assasin/jedi-like sword sage anyway, IIRC.
Of course, I'm not playing in a campaign right now, so maybe I'm missing some point, or misunderstanding.