Krieg said:
For starters "unbiased" reviews don't throw around personally loaded terms like "despised" & "hated".
These terms both appear once:
"I despised their take on alignment, I hated their strongly good-slanted pantheon, I found their gods to be as flat as Greyhawk gods or FR gods"
You see, this is a major issue for me. The product would have been much more useable for me -- and, in my opinion, a better product overall -- was it not for their take on alignment. To put it another way, I would have rated the product better if not for this issue alone; flagging it with strong words is key for people who don't see this as a flaw to put less subjective weight in my review.
The good-slanted pantheon is just the 'tip of the iceberg' here; the interpretation is everywhere. For example, a LG god has three distinct worshipping factions: one NG, one LG, and one LN. Each is the perfect stereotype of their alignment (which restricts creativity, IMO and IMX). There's no overlap between factions. All NG clerics must act one way.
This is how it works for all of the factions of all of the gods. It's also how the prestige classes,
et al, work.
Krieg said:
My primary problem with your review lays in the fact that most of your criticism stems from what you wanted the product to be rather than what it actually is. It is a solid generic example of a fantasy pantheon. That wasn't what you wanted and you blasted the book for it.
I didn't find it to be particularly solid (creativity and prestige class balance come to mind), nor particularly generic (alignment is the major offender here, in factions, cults, general slant, and so forth).
I would have enjoyed a generic pantheon greatly, presuming a reasonable degree of creativity. I did not find the BotR to be an exemplar of this.
Krieg said:
You cite balance issues with the Holy Warrior using the Eagles of Urian as your example. Are all or even most of the various Holy Warrior templates similarly front loaded or did you choose the worst offender to bolster your argument?
I found many to be unbalanced/frontloaded, and I chose what I felt was the worst example to point out in my review. Weak classes never break the game, but powerful ones can.
Krieg said:
I found your argument that a lack of evil gods makes for an unplayable game world to be a stretch...at best. Fantasy literature is rife with similar cosmologies. A pantheon of (mostly) good gods paired with evil in the form of demons, devils & fallen celestial beings is no less playable than more common "god for every niche" D&Disms.
It is certainly possible to play in such a world, but it is much less generic and (IMX) generally requires more work on the DM's part.
As mentioned above, this is just a part of the greater problem for me, not the crux of my issues with the book.
Krieg said:
Outside of the possibily valid critique on the mechanics of the Holy Warrior your review is essentially a laundry list of what the book doesn't do rather than what it does.
That is not the basis of a sound review.
What, in particular, would you like to see in my review? I'd be willing to add more to it, if I thought I left something important out.