Okay, so yesterday I was thinking...what if there was a class designed to deal damage. JUST DEAL DAMAGE. nothing else. Simply a perfect killing machine and nothing else. I don't have a name for it yet, but here's it's info.
HD: D8
BAB: Good
Class Skills: Climb, Craft, Intimidate, Jump, Profession, search, spot, Survival
Skill Points per level: 2+INT modifier
Starting Gold: 2D4x10
Weapon and Armor Proficiency: The [name] is proficient with light armor and simple weapons, but not with shields.
Element of Destruction: At 1st level, the [name] must pick an element that he channels into his rays of destruction and other abilities. The choices are: Fire, Water, Air, and Earth, Metal, and Vibration. An earth [name] deals acid damage with his abilities, an air [name] deals lightning damage, a fire [name] deals fire damage, a water [name] deals cold damage, a Metal [name] deals slashing and piercing damage, and a Vibration [name] deals sonic damage.
Ray of Destruction: At 1st level, the [name] gains a ray with a range of 50 feet. [no range increment] It is a ranged touch attack that deals 1D6 points of damage per class level, the type of damage is indicated by there element.
The Ray of Destruction is a standard action which provokes an attack of opportunity, and is identical to a ranged attack, including number of attacks per round. The ray of destruction is not affected by SR, but it is affected by DR. They critical on a 20, dealing double damage. Ray of Destruction cannot be used in conjuction with meduim or heavier armor.
Fists of Destruction: Also at 1st level, the [name] gains a melee touch attack that deals the same amount of damage as his Ray of Destruction. Using it is a standard action that is the same as a melee attack, including number of attacks per round. SR does not apply, but DR does. They critical on a 20 for double damage. Fists of Destruction does not work if the [name] is using meduim or heavier armor.
Armor of Destruction: At 6th level, anyone who strikes the [name] with a melee weapon or natural weapon must make a fortitude save [DC 10+Class Level+Charisma modifier] or take 1D6 points of damage, of the type indicated by his element. This damage increases by one die every 3 levels. [2D6 at 9th level, 3D6 at 12th level...]
Improved Elements of Destruction: At 9th level, the [name] gains Resistance to his element 20. Metal Element [name]s gain DR 4/-. In addition, his Rays of Destruction and Fists of Destruction now critical on a 19-20. In addition, they ignore hardness when used against objects now.
Greater Elements of Destruction: At 13th level, the [name] gains Immunity to his element, and the a Metal [name] now has DR 8/-. In addition, his Rays of Destruction and Fists of Destruction now critical for three times the damage, and bypass damage reduction.
Destroyer Apothesis: At 20th level the [name] becomes a pure engine of destruction. His type changes to Unknown, a new type that gives these advantages:
DR equal to 1/2 hit dice/epic.
Resistance to all elements equal to hit dice
All future HD have maximum Hit Points per die.
All future HD are D12s.
HD: D8
BAB: Good
Class Skills: Climb, Craft, Intimidate, Jump, Profession, search, spot, Survival
Skill Points per level: 2+INT modifier
Starting Gold: 2D4x10
Weapon and Armor Proficiency: The [name] is proficient with light armor and simple weapons, but not with shields.
Element of Destruction: At 1st level, the [name] must pick an element that he channels into his rays of destruction and other abilities. The choices are: Fire, Water, Air, and Earth, Metal, and Vibration. An earth [name] deals acid damage with his abilities, an air [name] deals lightning damage, a fire [name] deals fire damage, a water [name] deals cold damage, a Metal [name] deals slashing and piercing damage, and a Vibration [name] deals sonic damage.
Ray of Destruction: At 1st level, the [name] gains a ray with a range of 50 feet. [no range increment] It is a ranged touch attack that deals 1D6 points of damage per class level, the type of damage is indicated by there element.
The Ray of Destruction is a standard action which provokes an attack of opportunity, and is identical to a ranged attack, including number of attacks per round. The ray of destruction is not affected by SR, but it is affected by DR. They critical on a 20, dealing double damage. Ray of Destruction cannot be used in conjuction with meduim or heavier armor.
Fists of Destruction: Also at 1st level, the [name] gains a melee touch attack that deals the same amount of damage as his Ray of Destruction. Using it is a standard action that is the same as a melee attack, including number of attacks per round. SR does not apply, but DR does. They critical on a 20 for double damage. Fists of Destruction does not work if the [name] is using meduim or heavier armor.
Armor of Destruction: At 6th level, anyone who strikes the [name] with a melee weapon or natural weapon must make a fortitude save [DC 10+Class Level+Charisma modifier] or take 1D6 points of damage, of the type indicated by his element. This damage increases by one die every 3 levels. [2D6 at 9th level, 3D6 at 12th level...]
Improved Elements of Destruction: At 9th level, the [name] gains Resistance to his element 20. Metal Element [name]s gain DR 4/-. In addition, his Rays of Destruction and Fists of Destruction now critical on a 19-20. In addition, they ignore hardness when used against objects now.
Greater Elements of Destruction: At 13th level, the [name] gains Immunity to his element, and the a Metal [name] now has DR 8/-. In addition, his Rays of Destruction and Fists of Destruction now critical for three times the damage, and bypass damage reduction.
Destroyer Apothesis: At 20th level the [name] becomes a pure engine of destruction. His type changes to Unknown, a new type that gives these advantages:
DR equal to 1/2 hit dice/epic.
Resistance to all elements equal to hit dice
All future HD have maximum Hit Points per die.
All future HD are D12s.