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<blockquote data-quote="doctorbadwolf" data-source="post: 7889247" data-attributes="member: 6704184"><p>So make something at-Will.</p><p>Firstly, even in that setup, I’d make the added damage something you can always add to an ally attack. Why give it an extra cost to be used that way?</p><p>Second, give it the option of a DPR fighting style where the damage boost applies to the next ally attack against the target you hit. </p><p>third, replace Paladin Aura with an aura that gives an offensive bonus or a more mundane defensive bonus.</p><p>Then replace Spellcasting with at-will and SR ally boosts that can be applied as riders when you attack, like BM manuevers. The at wills are small but worth remembering, while the short rest ones are more in line with manuevers in power level. most of these are support, but have a decent mix of enemy debuffs, CC type effects, and even “mark” style effects that help create catch-22 situations for enemies.</p><p></p><p>I’d like to see an at Will ability to grant attacks at the cost of a single attack, but if it has to be a maneuver, that’s fine.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7889247, member: 6704184"] So make something at-Will. Firstly, even in that setup, I’d make the added damage something you can always add to an ally attack. Why give it an extra cost to be used that way? Second, give it the option of a DPR fighting style where the damage boost applies to the next ally attack against the target you hit. third, replace Paladin Aura with an aura that gives an offensive bonus or a more mundane defensive bonus. Then replace Spellcasting with at-will and SR ally boosts that can be applied as riders when you attack, like BM manuevers. The at wills are small but worth remembering, while the short rest ones are more in line with manuevers in power level. most of these are support, but have a decent mix of enemy debuffs, CC type effects, and even “mark” style effects that help create catch-22 situations for enemies. I’d like to see an at Will ability to grant attacks at the cost of a single attack, but if it has to be a maneuver, that’s fine. [/QUOTE]
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