5E Boop

What is the best Chassis for a 5e Warlord class?

  • Artificer

    Votes: 2 3.2%
  • Bard

    Votes: 25 39.7%
  • Barbarian

    Votes: 0 0.0%
  • Cleric

    Votes: 8 12.7%
  • Fighter

    Votes: 28 44.4%
  • Monk

    Votes: 5 7.9%
  • Paladin

    Votes: 11 17.5%
  • Ranger

    Votes: 3 4.8%
  • Rogue

    Votes: 2 3.2%
  • Sorcerer

    Votes: 0 0.0%
  • Druid

    Votes: 0 0.0%
  • Wizard

    Votes: 1 1.6%
  • Warlock

    Votes: 9 14.3%

  • Total voters
    63

vincegetorix

Jewel of the North
I hate to be this guy, but as I said in a previous thread, I would use the UA Mystic with a trimmed list of disciplines only and change psi-points to command points.

But, if I had to choose from the list, I would go with the warlock's:
  • At will maneuvers
  • Few short rest tactics that automatically increases in power up to a certain level
  • Daily masterplans

I have in mind to replicate the AED progressions of 4e and converting a short list of warlord powers. Something like this:


Level

Feature

Warcries

Known

(At-Will)

Exploits

Uses

(Short rest)

Masterplans

Uses

(Long rest)

1

Tactics, Bolstering Words

1

1

1

2

Fighting Style, Superior Awareness

1

1

1

3

Warlord's Presence

1

2

1

4

ASI

1

2

1

5

Greater Recovery

2

2

2

6

Presence's Feature

2

2

2

7

-

2

3

2

8

ASI, Potent Maneuvers (1d8)

2

3

2

9

-

2

3

3

10

ASI

3

3

3

11

Resurgence

3

3

3

12

ASI

3

3

3

13

-

3

4

3

14

Presence's Feature, Potent Maneuvers (2d8)

3

4

3

15

-

4

4

4

16

ASI

4

4

4

17

Presence's Feature

4

5

4

18

Shared Victory

4

5

4

19

ASI

4

5

5

20

Victory Before Battle

5

5

5
 
L

lowkey13

Guest
I'm voting Monk. Because:

1. It's martial.
2. It's (slightly) more complex than the fighter, rogue, or barbarian.
3. It has a resource (ki) that can be repurposed to use for Warlord abilities (whatever those may be).
4. Using a spellcaster as a basis may be hard for a first try at a collaborative thread.
 

doctorbadwolf

Heretic of The Seventh Circle
I hate to be this guy, but as I said in a previous thread, I would use the UA Mystic with a trimmed list of disciplines only and change psi-points to command points.

But, if I had to choose from the list, I would go with the warlock's:
  • At will maneuvers
  • Few short rest tactics that automatically increases in power up to a certain level
  • Daily masterplans

I have in mind to replicate the AED progressions of 4e and converting a short list of warlord powers. Something like this:


Level

Feature

Warcries

Known

(At-Will)

Exploits

Uses

(Short rest)

Masterplans

Uses

(Long rest)

1

Tactics, Bolstering Words

1

1

1

2

Fighting Style, Superior Awareness

1

1

1

3

Warlord's Presence

1

2

1

4

ASI

1

2

1

5

Greater Recovery

2

2

2

6

Presence's Feature

2

2

2

7

-

2

3

2

8

ASI, Potent Maneuvers (1d8)

2

3

2

9

-

2

3

3

10

ASI

3

3

3

11

Resurgence

3

3

3

12

ASI

3

3

3

13

-

3

4

3

14

Presence's Feature, Potent Maneuvers (2d8)

3

4

3

15

-

4

4

4

16

ASI

4

4

4

17

Presence's Feature

4

5

4

18

Shared Victory

4

5

4

19

ASI

4

5

5

20

Victory Before Battle

5

5

5
I get where you’re coming from, but I think it’s best to use a martial class as the model. Part of the Mystic’s issue is that it’s too complicated as a base class.
Also, IMO, it should be a warrior class.
 

doctorbadwolf

Heretic of The Seventh Circle
Yeah, I feel @lowkey13 might be be right, the monk has the right ratio of difficulty and its somewhat martial.
Yep, and Ki and martial arts are a really strong model for a scaling bonus and a limited resource.
I’d guess that we could add about the same damage as MA to ally attacks, scaling about the same. “Once per turn when you use the attack action, you can lead the attack. The next ally who hits a creature you can see with an attack deals damage equal to your Leadership Die.” Or something vaguely along those lines.
Then ki could either be XYZ points, or be stripped out and replaced with dice. But unless we can make it work to have the same die progression in the Leadership Dice and the Inspiration Dice or whatever, I’d recommend keeping it to points.
 

doctorbadwolf

Heretic of The Seventh Circle
Paladin and Bard are jumping out right away. I wouldn’t recommend Bard. I think it’s just the overlapping concept that people associate, not any mechanical convergence.
 

Sacrosanct

Legend
As mentioned in the other thread, I am going warlock (sort of warlock/cleric hybrid actually). We know WotC isn't going to create a new class that introduces new mechanics to learn, so it has to fit into an existing system. And I think warlock does that nicely. Why?

Warlord features can be broken down into three categories: minor abilities that can be used at will, major abilities that have a recharge, and a specialized theme (the INT vs CHA warlord, etc as mentioned in the other thread)

So...

Minor abilities are cantrips, major abilities are spells that scale like the warlock, and specialized theme are invocations. Just call them something different of course. The only change you'd have to do with the class chassis is instead of having as many pact features, you have other warlord features (like a battle warlord getting better armor and weapons and extra attack, while a tactician warlord possibly getting bonuses to initiative or swapping initiative or something that replicates a bless spell for example).
 
L

lowkey13

Guest
Yeah, I feel @lowkey13 might be be right,
You don't need guidance, Vincegetorix. In time, you will learn to trust your feelings. Then, you will be invincible. I have said it many times, you are the most gifted commenter I have ever met.

I see you becoming the greatest of all the commenter of all, Vincegetorix. Even more powerful than Master Morrus. I want you to know that there is always a place for you ... with me. Once your training is complete, of course.
 

doctorbadwolf

Heretic of The Seventh Circle
I think people may vote for paladin for their Aura and the bard for the inspiration die, which are indeed interesting mechanic that could be modified for a martial support.
Absolutely. Paladin Auras and inspiration dice are baller leadership features.

I actually wish the Bard had gotten auras they could activate as a bonus action instead of inspiring a single ally, but it is what it is.
 

RSIxidor

Explorer
Really interesting to see Paladin and Bard as the leaders currently. I might be misunderstanding the question, so I'll start with how I think they'd work as subclasses and then my opinion on if its a class of its own.

Seems really possible to do a Cleric domain that has a little warlord in him (as the War Domain does) but I'd want more. Paladin could work similarly.

Fighter and Bard seem like they give the most blank slate to allow stuff to make it a Warlord subclass.

If we're talking about a full class, I actually think starting the subclass at level 1 in a way similar to the Cleric could be quite good. Use the same types of Warlords we had in 4E as the "domains," maybe add something new as well. Channel Divinity could be used basically as it is, with a new name. In place of spells, you add something like battle master maneuvers that are focused on buffing allies and granting attacks in certain scenarios.

Reading about others talking about the Monk as the chassis, I agree that this could be a good chassis. Ki-driven (with a new name for ki) but focused on buffing and granting attacks, with some sporadic bonuses for movement and maybe one ability to help initiative for an ally (but maybe not to the point of initiative tricks we had in 4E).

I think people may vote for paladin for their Aura and the bard for the inspiration die, which are indeed interesting mechanic that could be modified for a martial support.
I figured bardic inspiration but I hadn't considered the Paladin's auras. Good point. This also reminded me of the Sentinel Druid and the Fey Beast Tamer theme from 4E which had auras that gave a small benefit while allies were in it, or a buff to attacking enemies that were in it. I think exploring the aura concept further would be an interesting design space for a warlord rework.
 

vincegetorix

Jewel of the North
Yep, and Ki and martial arts are a really strong model for a scaling bonus and a limited resource.
I’d guess that we could add about the same damage as MA to ally attacks, scaling about the same. “Once per turn when you use the attack action, you can lead the attack. The next ally who hits a creature you can see with an attack deals damage equal to your Leadership Die.” Or something vaguely along those lines.
Then ki could either be XYZ points, or be stripped out and replaced with dice. But unless we can make it work to have the same die progression in the Leadership Dice and the Inspiration Dice or whatever, I’d recommend keeping it to points.
In the 13th Age, the Commander class can spend Command points to fuel its features, but its not from a pool of points. Instead, when they make an attack that hits, he generate XdY points that they can spend on their feature. I think the Warlord could have a pool of Inspiration dice to give to other players (ala bard) or to spend to generate command points to fuel their features.
 

doctorbadwolf

Heretic of The Seventh Circle
In the 13th Age, the Commander class can spend Command points to fuel its features, but its not from a pool of points. Instead, when they make an attack that hits, he generate XdY points that they can spend on their feature. I think the Warlord could have a pool of Inspiration dice to give to other players (ala bard) or to spend to generate command points to fuel their features.
It could. My ideal would be for the class to grant bonuses on most turns, if not every turn.
However, perhaps in place of ki, it could have a feature when it hits something that allows it to boost its regular buff based on a die roll?
 

vincegetorix

Jewel of the North
Link to PDF:
Link to Reddit thread:
Ahhh, yes KT's warlords. I love most of it (I dont like Overhelming mark or most of the archetypes), and the idea to grant an extra attack on the target NEXT turn is genius, because it removes the fear some people have of having a rogue sneak attacking twice in a round.
 

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