In the same idea of replacing Martial Arts with warlord stuff, I'd to something like this:It could. My ideal would be for the class to grant bonuses on most turns, if not every turn.
However, perhaps in place of ki, it could have a feature when it hits something that allows it to boost its regular buff based on a die roll?
That’s an interesting idea, for sure. I like the first part as is, and the command points thing could works with a little work.In the same idea of replacing Martial Arts with warlord stuff, I'd to something like this:
Level 1 Battle Harmony:
- Once per turn, when you take the attack action, you can use a bonus to grant an ally 1 more attack on its next turn.
- Once per turn, you can use an bonus action to grant a ''inspiration die'' to an ally within 60' that see or hear you.
Level 1 Inspiration Dice (ala Bard)
Lvl 1 Inspire Vigor
As an bonus action, choose a target that see or hear you within 30'. The ally regain 1d6+4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest. (**could be Temp HP instead, depending on where you stand on martial healing). You can use this feature twice before needing a short rest.
Level 2 Shared Assault
Your mastery of battle tactics allow you a better control over the flow of battle. - Once per turn, you can use a bonus action to roll an inspiration die. You gain Command point equal to the number you rolled.
- Group Flurry: When you take the attack action, you can use a bonus action to spend 1 command point to grant two allies 1 more attack on its next turn.
- Defensive stance: As a bonus action, spend 1 command to allow an ally to take the dodge action as a reaction.
- Quick formation: As a bonus action, spend 1 command to allow an ally to take the dash or disengage action as a reaction.
I definitely think the Cleric should have an Inspiration Domain, regardless of the <blech > warlord discussion.Cleric by a considerable margin, especially the Life, War, and Order Domains. The Cleric spell list is practically screaming to be refluffed into Warlord-style acts of inspiration, brilliance, or bravura.
Alternatively, you could easily create an Inspiration Domain which allows Turning/Bolstering Humanoids, and using Intelligence or Charisma as the primary casting stat.
I’d definitely make whatever replaces Spellcasting be much simpler than a spell list, but yes Paladin makes sense.If I were going to do this I'd probably start with Paladin. You can rework Divine Smite, Auras and spell list to do a lot of what people are looking for.
I agree. Warlock is a more interesting set up. Plus, you got a neat mix-and-match style to it that could give good customization options.As mentioned in the other thread, I am going warlock (sort of warlock/cleric hybrid actually). We know WotC isn't going to create a new class that introduces new mechanics to learn, so it has to fit into an existing system. And I think warlock does that nicely. Why?
Warlord features can be broken down into three categories: minor abilities that can be used at will, major abilities that have a recharge, and a specialized theme (the INT vs CHA warlord, etc as mentioned in the other thread)
Minor abilities are cantrips, major abilities are spells that scale like the warlock, and specialized theme are invocations. Just call them something different of course. The only change you'd have to do with the class chassis is instead of having as many pact features, you have other warlord features (like a battle warlord getting better armor and weapons and extra attack, while a tactician warlord possibly getting bonuses to initiative or swapping initiative or something that replicates a bless spell for example).
Illustrating one of the big issues with designing the warlord. And not limited to the warlord, but we've seen it with the psion as well. Even dedicated fans can't agree on some really important features. An extra attack is no small thing. It's a pretty big deal.We may need a vote on whether a Warlord should have Extra Attack, I guess.
I think it’s obvious that it should, Tony at least thinks it obviously shouldn’t.
I don’t wanna do a whole thread for it. (Unless @Morrus wants to make a warlord subforum?)
Extra attack as a class feature means they can keep up with everyone else in personal combat. It isn’t an extra damage feature, it’s the baseline for people who don’t have cantrips.
I literally cannot imagine this class not being able to do that. The idea seems entirely absurd, to me.
But most subclasses should be able to actually fight, and therefor need either it or a new feature that adds damage onto an attack.Illustrating one of the big issues with designing the warlord. And not limited to the warlord, but we've seen it with the psion as well. Even dedicated fans can't agree on some really important features. An extra attack is no small thing. It's a pretty big deal.
Personally, I think it can be both, depending on subclass. The core warlord doesn't get it, but the subclass that focuses on participatory combat (rather than tactician) may get it as a subclass feature.
I more got the impression was that cantrips were baseline at-will damage, for classes that get substantial daily resources.Extra attack as a class feature means they can keep up with everyone else in personal combat. It isn’t an extra damage feature, it’s the baseline for people who don’t have cantrips.
There are many classes that have Extra Attack only in sub-classes, so I don't see the issue.I literally cannot imagine this class not being able to do that. The idea seems entirely absurd, to me.
I"m sorry, this simply isn't true. The war cleric (and the tempest cleric) are right on the front lines, and they don't get extra attacks.But most subclasses should be able to actually fight, and therefor need either it or a new feature that adds damage onto an attack.
and, the system of replacing attacks with other stuff, and adding boosts for others onto attacks, can very elegantly be leveraged into support features. The subclasses that don’t lead while fighting themselves (which is maybe 2?) can lean more heavily into replacing attacks.
that is much simpler than putting extra attack to a subclass (well, several subclasses. Every single one that leads from the front at all).
but seriously guys, if a class is supposed to be in the front fighting with weapons it has extra attack. Only exception is the rogue, who gets a whole different way to deal damage.