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<blockquote data-quote="Sacrosanct" data-source="post: 7889255" data-attributes="member: 15700"><p>See, this is giving the warlord more than anyone else again. I admit, as a designer, I view things like this foremost through a game design lens. Balance, etc.</p><p></p><p>For example, any time you're giving someone else bonus damage, it does come at an extra cost as opposed to you yourself getting that damage because it add more flexibility. Your ally might be able to attack the target where you couldn't so you're applying extra damage in a scenario that wouldn't be there if only you got that benefit. That's why there is an extra cost.</p><p></p><p>Secondly, that ability is a replacement for divine smite--something that is powered by spells. In your version, the warlord gets that, <em>and also </em>gets whatever you're replacing spells with, in this case at will and SR ally boosts. The paladin has to choose to use up spell slots to get divine smite, and you're giving the warlord both unrelated to each other. </p><p></p><p>This is what I'm talking about. </p><p></p><p>5e is very good at giving us templates (we know what happens at level 4, 8, etc. We know how casters work, etc). We need to build the warlord (and any class) within those templates. Otherwise you're inviting huge balance issues. So when you are using a warrior template (with extra attack), you need to balance that with how many options warrior template classes get and the power levels of said options when they appear.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7889255, member: 15700"] See, this is giving the warlord more than anyone else again. I admit, as a designer, I view things like this foremost through a game design lens. Balance, etc. For example, any time you're giving someone else bonus damage, it does come at an extra cost as opposed to you yourself getting that damage because it add more flexibility. Your ally might be able to attack the target where you couldn't so you're applying extra damage in a scenario that wouldn't be there if only you got that benefit. That's why there is an extra cost. Secondly, that ability is a replacement for divine smite--something that is powered by spells. In your version, the warlord gets that, [I]and also [/I]gets whatever you're replacing spells with, in this case at will and SR ally boosts. The paladin has to choose to use up spell slots to get divine smite, and you're giving the warlord both unrelated to each other. This is what I'm talking about. 5e is very good at giving us templates (we know what happens at level 4, 8, etc. We know how casters work, etc). We need to build the warlord (and any class) within those templates. Otherwise you're inviting huge balance issues. So when you are using a warrior template (with extra attack), you need to balance that with how many options warrior template classes get and the power levels of said options when they appear. [/QUOTE]
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