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<blockquote data-quote="Fenris-77" data-source="post: 7893116" data-attributes="member: 6993955"><p>That outline is half of what I was thinking. I do think that the abilities we're talking about can be usefully compared to spells at level X for balance, so that's helpful. My preference would be to convert the spell slots into tactical points - so a first level slot equals 1, 2nd equals 2 and so on, and then attach a cost to each ability and let the Warlord decide how he wants to allocate his resources. If we take away the utility of choosing different spells, it can be replaced with choice about what abilities to use in a given encounter. So he could use the second level ability once, or a first level ability twice, or whatever. Plus, and this is big, you only have to design abilities up[ to 5th level equivalent rather than 9th, which I think is a much easier design task.</p><p></p><p>If the abilities get handed out at the same character level a new level of spells would be available it sort of balances itself.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7893116, member: 6993955"] That outline is half of what I was thinking. I do think that the abilities we're talking about can be usefully compared to spells at level X for balance, so that's helpful. My preference would be to convert the spell slots into tactical points - so a first level slot equals 1, 2nd equals 2 and so on, and then attach a cost to each ability and let the Warlord decide how he wants to allocate his resources. If we take away the utility of choosing different spells, it can be replaced with choice about what abilities to use in a given encounter. So he could use the second level ability once, or a first level ability twice, or whatever. Plus, and this is big, you only have to design abilities up[ to 5th level equivalent rather than 9th, which I think is a much easier design task. If the abilities get handed out at the same character level a new level of spells would be available it sort of balances itself. [/QUOTE]
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