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<blockquote data-quote="Cap'n Kobold" data-source="post: 7893623" data-attributes="member: 6802951"><p>My Warlord class was reasonably close to this idea: I took a look at the BM fighter and Eldritch Knight, and tried to extrapolate what a 'pure maneuver class' would be capable of based on what a pure caster class is compared to the Eldritch knight.</p><p></p><p> One of the Mindsets of my warlord renews resources every round, I generally stuck to temp HP. Higher level, I allowed maneuvers to actually heal, but only to a limit of up to half of the target's max HP. (2/3rds for the more healing-focused subclass.)</p><p>Temp HP have much less of an issue than healing since they don't stack. (Plus, the Artificer at least is a class capable of granting others temp HP at-will.</p><p></p><p>(I'm actually thinking that Artificer would make a pretty good template for the Warlord as well: Its easier to conceptualise mundane maneuvers as good as 5th-level spells than 9th-level spells, and they already have a built-in extra-attack-granting bonus action.</p><p></p><p></p><p></p><p>I took the BM maneuvers as examples of low-level abilities, and work from there. Many of the BM maneuvers were available at low levels, but at higher levels, they improved, such as affecting multiple people, defensive or HP boosts becoming reactions etc.</p><p></p><p> Spells are a reasonable guideline for what sort of effects are appropriate to what levels. Many Warlord abilities would be very similar to spells and still fit the concept well.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7893623, member: 6802951"] My Warlord class was reasonably close to this idea: I took a look at the BM fighter and Eldritch Knight, and tried to extrapolate what a 'pure maneuver class' would be capable of based on what a pure caster class is compared to the Eldritch knight. One of the Mindsets of my warlord renews resources every round, I generally stuck to temp HP. Higher level, I allowed maneuvers to actually heal, but only to a limit of up to half of the target's max HP. (2/3rds for the more healing-focused subclass.) Temp HP have much less of an issue than healing since they don't stack. (Plus, the Artificer at least is a class capable of granting others temp HP at-will. (I'm actually thinking that Artificer would make a pretty good template for the Warlord as well: Its easier to conceptualise mundane maneuvers as good as 5th-level spells than 9th-level spells, and they already have a built-in extra-attack-granting bonus action. I took the BM maneuvers as examples of low-level abilities, and work from there. Many of the BM maneuvers were available at low levels, but at higher levels, they improved, such as affecting multiple people, defensive or HP boosts becoming reactions etc. Spells are a reasonable guideline for what sort of effects are appropriate to what levels. Many Warlord abilities would be very similar to spells and still fit the concept well. [/QUOTE]
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