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<blockquote data-quote="Fenris-77" data-source="post: 7897545" data-attributes="member: 6993955"><p>You aren't really addressing the core of my position. It isn't that one ability or the other is an issue, it's that having too many abilities that require precise distance information every turn can be a problem. Some of the Warlord's abilities are necessarily going to involve precise distance, but what I'm suggesting is that the design should take pains to not make <em>every</em> ability like that. </p><p></p><p>You keep referencing other 5e mechanics, like AoE spells, or Bardic Inspiration, but none of those happen every turn. What I'm worried about is essentially, a fireball, a cantip, and an aura, all with different distances to different targets that all need to be calculated every turn, just for the one character. It's too much, and the class doesn't have to be designed that way. Some of the abilities can be simple LoS, or earshot, or there could be less variation in the distances involved. There are lots of possible answers, and I'm not trying to rule anything out.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7897545, member: 6993955"] You aren't really addressing the core of my position. It isn't that one ability or the other is an issue, it's that having too many abilities that require precise distance information every turn can be a problem. Some of the Warlord's abilities are necessarily going to involve precise distance, but what I'm suggesting is that the design should take pains to not make [I]every[/I] ability like that. You keep referencing other 5e mechanics, like AoE spells, or Bardic Inspiration, but none of those happen every turn. What I'm worried about is essentially, a fireball, a cantip, and an aura, all with different distances to different targets that all need to be calculated every turn, just for the one character. It's too much, and the class doesn't have to be designed that way. Some of the abilities can be simple LoS, or earshot, or there could be less variation in the distances involved. There are lots of possible answers, and I'm not trying to rule anything out. [/QUOTE]
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