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<blockquote data-quote="Tony Vargas" data-source="post: 7906693" data-attributes="member: 996"><p>And the fighter without too-significant ones, relying on the power-grinding-DPR of Extra Attack for relevance. To a lesser extent, all the half-casters also have a higher at-will grinding baseline than full casters, that their slots or Ki points or whatever can synergize with.</p><p></p><p>The advantage of a full caster chassis actually is the disadvantage: that low baseline provided by 'mere' cantrip scaling, it leaves room for the more versatile resources that support contributions need to make the <em>right</em> contribution, to a sufficient degree, when it's most desperately needed.</p><p></p><p>Honestly, I'd like to see the Warlord without even that: just weapon attacks as it's at-will baseline, no reskinned-cantrip scaling, no Extra Attack. Scaling could come from resources - and from allies.</p><p></p><p></p><p>They'd still just be re-fluffed spells 'prepared' on long rests, and slots re-gained by 'resting.'</p><p></p><p>Spells & slots and 'chassis' could be used in the design process, as we saw when MM pulled back the curtain on that process, a little, in some of his streams, but the actual resources could be quite different...</p><p></p><p>The don't even need to be keyed to <em>rests</em> directly, just correspond to 'daily' or long-rest enough that sufficiently high-impact, sufficiently versatile resources can fit in the rough spell-slot-DPR-equivalent math of 5e class design.</p><p></p><p>Healing is only one aspect of support, but when you really need to stand up the most-critical-to-the-situation PC, and have him stay up at least until your next turn, in extremis, you better have some really potent healing. The same goes for each other aspect of support - broader and muddier than Leader in 4e - and the control and other contributions it shades into.</p><p></p><p>At bottom, the character in that role needs to be able to turn things around when they're at their worst. It requires the opposite extreme of the design spectrum from the character that reliably grinds out the same contribution, round after round, all day long.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7906693, member: 996"] And the fighter without too-significant ones, relying on the power-grinding-DPR of Extra Attack for relevance. To a lesser extent, all the half-casters also have a higher at-will grinding baseline than full casters, that their slots or Ki points or whatever can synergize with. The advantage of a full caster chassis actually is the disadvantage: that low baseline provided by 'mere' cantrip scaling, it leaves room for the more versatile resources that support contributions need to make the [I]right[/I] contribution, to a sufficient degree, when it's most desperately needed. Honestly, I'd like to see the Warlord without even that: just weapon attacks as it's at-will baseline, no reskinned-cantrip scaling, no Extra Attack. Scaling could come from resources - and from allies. They'd still just be re-fluffed spells 'prepared' on long rests, and slots re-gained by 'resting.' Spells & slots and 'chassis' could be used in the design process, as we saw when MM pulled back the curtain on that process, a little, in some of his streams, but the actual resources could be quite different... The don't even need to be keyed to [I]rests[/I] directly, just correspond to 'daily' or long-rest enough that sufficiently high-impact, sufficiently versatile resources can fit in the rough spell-slot-DPR-equivalent math of 5e class design. Healing is only one aspect of support, but when you really need to stand up the most-critical-to-the-situation PC, and have him stay up at least until your next turn, in extremis, you better have some really potent healing. The same goes for each other aspect of support - broader and muddier than Leader in 4e - and the control and other contributions it shades into. At bottom, the character in that role needs to be able to turn things around when they're at their worst. It requires the opposite extreme of the design spectrum from the character that reliably grinds out the same contribution, round after round, all day long. [/QUOTE]
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