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<blockquote data-quote="FrogReaver" data-source="post: 7912320" data-attributes="member: 6795602"><p>I think if we can get a good subsystem or subsystems that allow for:</p><p>1. Granting allies attacks</p><p>2. Granting allies advantage</p><p>3. Granting allies temp hp</p><p>4. Granting allies movement (including OA exceptions)</p><p>5. Granting allies initiative</p><p>6. Granting allies damage</p><p></p><p>I see a few abilities that make sense that are already in the game.</p><p>1. Glamour Bards temp hp ability</p><p>2. Mastermind Rouges bonus action ranged help action</p><p>3. Battlemaster maneuvers - extra movement and temp hp</p><p>4. Order Cleric attack granting ability</p><p></p><p>I really think the best path is to build our own chasis. </p><p></p><p>Give him some abilities he can use per attack and then a big party buff that lasts for a turn that he can use once per encoutner.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7912320, member: 6795602"] I think if we can get a good subsystem or subsystems that allow for: 1. Granting allies attacks 2. Granting allies advantage 3. Granting allies temp hp 4. Granting allies movement (including OA exceptions) 5. Granting allies initiative 6. Granting allies damage I see a few abilities that make sense that are already in the game. 1. Glamour Bards temp hp ability 2. Mastermind Rouges bonus action ranged help action 3. Battlemaster maneuvers - extra movement and temp hp 4. Order Cleric attack granting ability I really think the best path is to build our own chasis. Give him some abilities he can use per attack and then a big party buff that lasts for a turn that he can use once per encoutner. [/QUOTE]
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