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<blockquote data-quote="Tony Vargas" data-source="post: 7914747" data-attributes="member: 996"><p>The wizard was hardly light on class features - it had cantrips, implement mastery, rituals, power-swapping through it's spellbook - it was just hard to pin down how it's features supported it's Role. In the final analysis, I think, it's role support was mainly just in having OP dailies & AE at-wills. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It did make it very hard to come up with mechanics for other controllers. </p><p></p><p>At the same time, there were clear places where they pumped the breaks on other class's powers to keep them from stepping on the controllers' AE and condition-inflicting toes.</p><p></p><p>It was, oddly, both the most nearly OP role, and the most nearly dispensable one.</p><p>The wizard was sole controller until the Invoker, which didn't illuminate things much, and the Druid, which, like the Wizard was pretty hung up on trying to hit the familiar bits from the past.</p><p></p><p>But, it seemed like the controller did three sorts of things:</p><ol> <li data-xf-list-type="ol">AE damage, especially vs minions</li> <li data-xf-list-type="ol">Condition infliction, also often AE, or single-target lockdown.</li> <li data-xf-list-type="ol">Battlefield control - changing up the environment with zones, walls &c, or 'area interdiction,' changing the battlefield with the mere threat of all-creatures-effecting AEs, since, unlike effects-enemies AEs, they influence enemy tactics (ie 'soft control').</li> </ol><p>Except the most defining mechanic: 'memorization' or prepping into slots rather than casting spontaneously, is gone from 5e.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7914747, member: 996"] The wizard was hardly light on class features - it had cantrips, implement mastery, rituals, power-swapping through it's spellbook - it was just hard to pin down how it's features supported it's Role. In the final analysis, I think, it's role support was mainly just in having OP dailies & AE at-wills. ;) It did make it very hard to come up with mechanics for other controllers. At the same time, there were clear places where they pumped the breaks on other class's powers to keep them from stepping on the controllers' AE and condition-inflicting toes. It was, oddly, both the most nearly OP role, and the most nearly dispensable one. The wizard was sole controller until the Invoker, which didn't illuminate things much, and the Druid, which, like the Wizard was pretty hung up on trying to hit the familiar bits from the past. But, it seemed like the controller did three sorts of things: [LIST=1] [*]AE damage, especially vs minions [*]Condition infliction, also often AE, or single-target lockdown. [*]Battlefield control - changing up the environment with zones, walls &c, or 'area interdiction,' changing the battlefield with the mere threat of all-creatures-effecting AEs, since, unlike effects-enemies AEs, they influence enemy tactics (ie 'soft control'). [/LIST] Except the most defining mechanic: 'memorization' or prepping into slots rather than casting spontaneously, is gone from 5e. [/QUOTE]
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