Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Boop
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 7914769" data-attributes="member: 6704184"><p>Well, preparation is huge. Possibly a bigger deal than most other differences. My wizard can play differently on different days, and prepare for what we know of the challenge ahead, which incentivizes research.</p><p>My warlock can kill stuff efficiently no matter what, but her only versatility is in rituals and a couple utility invocations.</p><p></p><p>beyond that, the wizard has rituals at all times, while the bard only has what they know and the cleric only what they prepare. In an actual session of play, those are all markedly different.</p><p></p><p>likewise, the spells lists themselves. If you look past meta game structure to what is actually happening, the spells are just as different as different class features. In fact, that is what they are, they’re just a type of class feature packaging.</p><p></p><p>but I can’t imagine any real spell analysis that finds thunderstep and acid arrow to be especially similar. Even more so, the types of spells that clerics have, or druids have, that no one else has. Or the Paladin Aura and smite spells. or the combinations of spells that only bards can have. Etc.</p><p></p><p>Then, even beyond all that, you’ve got bardic inspiration, song of rest, the difference in skills and what stats are likely to be higher and lower, turn undead and destroy undead, extra attack vs Cantrip dependency, </p><p></p><p>every single round of combat, and at every turn out of combat, these classes are doing wildly different things.</p><p></p><p>No wizard can ever throw a single target spell at two targets by spending a resource, and few non-wizards can regain long rest spell slots on a short rest. I can make two characters who in fiction are not at all of the same archetype using the wizard class. A Bladesinger is not the same as an illusionist or enchanter. And that’s with all the same base class features.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7914769, member: 6704184"] Well, preparation is huge. Possibly a bigger deal than most other differences. My wizard can play differently on different days, and prepare for what we know of the challenge ahead, which incentivizes research. My warlock can kill stuff efficiently no matter what, but her only versatility is in rituals and a couple utility invocations. beyond that, the wizard has rituals at all times, while the bard only has what they know and the cleric only what they prepare. In an actual session of play, those are all markedly different. likewise, the spells lists themselves. If you look past meta game structure to what is actually happening, the spells are just as different as different class features. In fact, that is what they are, they’re just a type of class feature packaging. but I can’t imagine any real spell analysis that finds thunderstep and acid arrow to be especially similar. Even more so, the types of spells that clerics have, or druids have, that no one else has. Or the Paladin Aura and smite spells. or the combinations of spells that only bards can have. Etc. Then, even beyond all that, you’ve got bardic inspiration, song of rest, the difference in skills and what stats are likely to be higher and lower, turn undead and destroy undead, extra attack vs Cantrip dependency, every single round of combat, and at every turn out of combat, these classes are doing wildly different things. No wizard can ever throw a single target spell at two targets by spending a resource, and few non-wizards can regain long rest spell slots on a short rest. I can make two characters who in fiction are not at all of the same archetype using the wizard class. A Bladesinger is not the same as an illusionist or enchanter. And that’s with all the same base class features. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Boop
Top