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<blockquote data-quote="doctorbadwolf" data-source="post: 7915055" data-attributes="member: 6704184"><p>Well, no. I said that to you, not to him, for one thing. </p><p></p><p>And I apologize for my tone in that post. I lost patience for a moment, and posted rather than walking away for a bit like I should have. </p><p></p><p>As for a difference, it is literally inarguable that there is a difference, the contention is about whether there is meaningful difference. Even down to whether your main damage cantrip is a good choice to use in a given round, there is a pretty significant difference between the two, unless your campaigns all use enemies that don't have any resistence or vulnerability, and no undead or enemy healing tends to be featured, in which chill touch is just a bad choice regardless of considerations of generating differentiated play experiences.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7915055, member: 6704184"] Well, no. I said that to you, not to him, for one thing. And I apologize for my tone in that post. I lost patience for a moment, and posted rather than walking away for a bit like I should have. As for a difference, it is literally inarguable that there is a difference, the contention is about whether there is meaningful difference. Even down to whether your main damage cantrip is a good choice to use in a given round, there is a pretty significant difference between the two, unless your campaigns all use enemies that don't have any resistence or vulnerability, and no undead or enemy healing tends to be featured, in which chill touch is just a bad choice regardless of considerations of generating differentiated play experiences. [/QUOTE]
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