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<blockquote data-quote="Garthanos" data-source="post: 7915079" data-attributes="member: 82504"><p>Common spell lists seem a kicker if not core to me for the caster types feeling the same (individual casters can still be unique by spell selections) There can be a lot of distinction from spell lists as each spell can have flavor carrying part of the class sense of uniqueness.</p><p></p><p> I have been finding some really cool elements of Chainmail recently things like counter spell and functionally at-will fireball/lightning and the Hero having aura of fear and increasing allies HD, However casters who are mildly adjusted versions of one another was not a good thing. The variant names were collapsed into level titles in AD&D</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7915079, member: 82504"] Common spell lists seem a kicker if not core to me for the caster types feeling the same (individual casters can still be unique by spell selections) There can be a lot of distinction from spell lists as each spell can have flavor carrying part of the class sense of uniqueness. I have been finding some really cool elements of Chainmail recently things like counter spell and functionally at-will fireball/lightning and the Hero having aura of fear and increasing allies HD, However casters who are mildly adjusted versions of one another was not a good thing. The variant names were collapsed into level titles in AD&D [/QUOTE]
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