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<blockquote data-quote="Tony Vargas" data-source="post: 7915707" data-attributes="member: 996"><p>You can already see how the lack of formal Roles left some wiggle room in the fighter. It's a hardwired high-DPR class (Striker Role), but also has the hps & tankiness of a Defender. The BM & PDK get a couple of minor abilities that shade into Leader. The BM's maneuvers are a diverse resource mechanic - admittedly, not a fraction as diverse as spells, 16 vs hundreds, one level vs nine, laser-focused on armed combat - that could be leveraged and expanded to more fully embrace contributions beyond DPR... if there were any room left in the fighter chassis for that sort of thing, which there obviously isn't. So while the lack of formal Roles left the fighter free to be simultaneously tough like a defender (with no defender role support) and high-DPR like a Striker (but w/o typical striker mobility), by itself, it doesn't leave it free to fill a 4e-leader - broader/murkier 5e informal support - role.</p><p></p><p>But, if you take a resource-heavy, high-versatility chassis like Cleric - or even just a resource-heavy one like Bard, or short-rest-resource-heavy like Warlock - and swap in greatly expanded maneuvers as the resource, and you'd be able to adequately handle leader/controller (support) contributions for a party.</p><p></p><p></p><p>(BTW, the temptation(npi) to use Warlock is obvious: it's the single class heaviest on short-rest resources, and the BM's maneuvers happen to use short-rest-recharge CS dice. But, I still like the idea of decoupling maneuver resources from short-rest-recharging and going with per-encounter or per-enemy limitations, instead or as well.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7915707, member: 996"] You can already see how the lack of formal Roles left some wiggle room in the fighter. It's a hardwired high-DPR class (Striker Role), but also has the hps & tankiness of a Defender. The BM & PDK get a couple of minor abilities that shade into Leader. The BM's maneuvers are a diverse resource mechanic - admittedly, not a fraction as diverse as spells, 16 vs hundreds, one level vs nine, laser-focused on armed combat - that could be leveraged and expanded to more fully embrace contributions beyond DPR... if there were any room left in the fighter chassis for that sort of thing, which there obviously isn't. So while the lack of formal Roles left the fighter free to be simultaneously tough like a defender (with no defender role support) and high-DPR like a Striker (but w/o typical striker mobility), by itself, it doesn't leave it free to fill a 4e-leader - broader/murkier 5e informal support - role. But, if you take a resource-heavy, high-versatility chassis like Cleric - or even just a resource-heavy one like Bard, or short-rest-resource-heavy like Warlock - and swap in greatly expanded maneuvers as the resource, and you'd be able to adequately handle leader/controller (support) contributions for a party. (BTW, the temptation(npi) to use Warlock is obvious: it's the single class heaviest on short-rest resources, and the BM's maneuvers happen to use short-rest-recharge CS dice. But, I still like the idea of decoupling maneuver resources from short-rest-recharging and going with per-encounter or per-enemy limitations, instead or as well.) [/QUOTE]
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