Boosting saves to prevent permanent level drain?

Actually, I'm not certain that the negative levels would prevent the cleric from casting Restoration in this case. X negative levels remove the X highest level spells that the caster has prepared. It doesn't say anything about the character preparing new spells afterward. And if it does. . . well, leave all the high level slots open, let the negative levels kick in on 1st, 2nd, or 3rd level slots, and then take 15 minutes to fill the 4th level slots with a restoration.

As to boosting the saves, a cloak of resistance would start working the moment he put it on. And an endurance spell is pretty much a no-brainer. Of course it would work.

Shorter term spells could prove problematic. However, after he fails or makes the first save, he could cast prayer and get someone else to cast guidance on him. They could follow that up with a protection from evil (if the cloak is only +1).
 

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Legildur said:

My DMs (2 groups) both say that you can only use enhancement items/spells that are in effect at the time of the drain. That is, no temporary (read short term) boosts.

Your DMs are wrong. You make the save based on your saves AT THE TIME YOU MAKE THE SAVE, not based on when the attack occured. This is clearly stated in the rules. If you get negative levels and then put on a Cloak of Resistance +5, you make your saves including the +5 despite not having it on when drained. Any items that can't give bonuses right away are clearly stated as exceptions, i.e. Ring of Sustenance.
 

Remember that scene near the end of _The Abyss_, where Mary Elizabeth Monstrouslylongname drowns herself, and then Michael Biehn revives her? Same idea.

Ed Harris. Michael Biehn's character was already dead by that point.

-Hyp.
 

Vernon had prepared for this from the day he left the temple. He had heard these stories, again and again, to the point where they were less the true experiences of his elders, and more the endless drone of an urban legend, like those stories about the troll under the bridge. But the stories were suddenly coming to life around Vernon, the screams, the unearthly glow, the cold emanation from the skin of the creatures... Wraiths. He knew it for sure. The soothing warmth of his god was nothing against them. They almost seemed to laugh. But when all was said and done, they were defeated. Vernon looked over his fellows, guessed how long had gone by since they acquired these wounds and began tapping. He kept a steady beat, like they had taught him in classes.
"Torgusufaada, you have to be ready when I tell you..." The orc glowered at his companion. His pearly tusks ground up against his upper lip, and his breathing was shallow. "We're not going anywhere for a while. The touch of a wraith takes a while to accomodate itself to your body."
"What's a wraith, and why are you tapping that stick, Vern?" Cjen, a callous cutpurse, but skilled, and worth his weight in cynicism.
"I'm a healer, you worm. Let me do my job. Stay put and keep an eye out." Torgusufaada would not appreciate the weight, and perhaps he'd never understand what Vernon was doing for him, but this cleric wasn't going to make a mockery of his own god's teachings. Eighty six thousand and four hundred clicks. If he started casting his spells after eighty six thousand, then everything would be fine. Over the course of the night he refused to respond to his party's calls for hospital aid, and did not engage in prayer. They divied up the watches, but Vernon kept his beat steady, calmly staring straight ahead and counting. The steady beat was his only companion through the night on the cold stone floor. He only hoped that it wasn't attracting any attention. The orc warrior was weak, and would need this help. They had to fight off the spirits together. He would have to call on his inner strength.
Time passed quickly by no means. But when it came, Vernon stood. He imbued his ally with strength of body, gave him resistance to the dark touch of the evil planes, and the much simpler loving caress of his god, all to ease the transition. Just before the time, Vernon began to work Togusufaada, convincing him to summon every ounce of inner strength. He called to Cjen and Marcus to grab the Orc by his arms. He would not be easy to hold down. Then there was the moment of truth. Darkness could be seen to creep into Torg's eyes, and his body writhed, half from anger and half from pain. In the end it was clear that he had beaten the spirits.
Vernon now knew that one day he would have a story to tell. A story of how simply counting the passage of time can be enough to save a friend.



Huh? Maybe? What do you think?
 

Huh? Maybe? What do you think?

"Twenty-one thousand, three-hundred and seven... twenty-one thousand, three-hundred and eight..."
"Hey, Vernon!"
"Twenty-one thousand, three-hundred and nine... twenty-one thousand, three-hundred and ten..."
"Oi, Vernon! Where'd you hide the potions of healing, man?"
"Twenty-one thousand, four... no, three... no... oh, damn. One... two..."

-Hyp.
 

nice story maximilliian :)

but maybe that will be changed in 3.5?

Do your fort save when the wraith hits an d if you make it you get the levels back 24 hour later.

the player / character should not be told wether she made it until next day.

/fenlock
 


I like that story as well... however it means the cleric in question had to start counting as soon as his friend got hit by the wraith... Assuming the characters had a pretty precise idea about timing... I'd probably let them estimate the time to within 10 minutes.
 

Re: Re: Boosting saves to prevent permanent level drain?

Hypersmurf said:
You want to estimate 24 hours to within one minute or so, without even the sun to guess by?

Endurance, with a several-hour duration, no problem.

Rage, with a several-round duration? No way.

However... given that the attacks probably didn't all occur in the same round, I would let a Barbarian Rage after he made his save for the levels lost from the first attack, so that his Con would be higher for the saves for all the other attacks...

I'd also allow Cloaks of Resistance donned after the combat to assist the save 24 hours later. Same if someone gets poisoned... they cast Resistance a minute later to aid the secondary save, it should work.

-Hyp.

Honestly, as a DM I think I wouldn't let it work even if they could estimate the exact time. If you have a Cloak of Resistance, I'll let you have the bonus if you wear it for most of those 24 hours, and I might require more than 12 hours.

Is it so important for you all to "get the precise instant" where the negative level become permanent level loss, or does it even make sense they do, all of a sudden?

I don't know how you play this game, but we don't treat durations of 24 hours as really 24hrs + 0min + 0sec like "hey, come on, wear my cloak of resistance, in 5 seconds you're making yesterday's drain save".

Every single time we had played a situation when there was a dealine in terms of days, or many hours, we either had the chance to find a help quite before the deadline or we didn't and amen. Yes, it makes a nice climax to save yourself at the last second, but frankly in this situation we don't really consider that all of a sudden you lose 6 levels (apart the fact that if you want to be precise, you should remember how many rounds away from each other the negative levels were inflicted!), it doesn't make sense from the point of view of the characters. If you take a medicine to help you evacuate "in 30 minutes", do you go out thinking it's fine if you can be back home after 29 min and a half? :)
 

When this came up in my campaign, I let the party druid make a Heal check (after attending to the victim all day) to try to pinpoint the exact time when the victim's soul would make it's final rally against the level drain. The better the roll, the closer the approximation (hours vs. minutes vs. seconds) to enable the appropriate spells to be cast to help with the roll.
 

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