Is that difference spelled out somewhere in the PHB or DMG?
I'm pretty sure that the DMG says something about the difference between hard and soft - it's probably in the section called "The Adventure", and would relate to how hard it is to be heard when trying to walk quietly (I can't remember the precise mechanic - maybe the thief gets a bonus to hear noise against those wearing hard rather than soft boots?).Also, I guess there weren't any written rules hidden in the DMG for this stuff, right?
In theory, I can understand the difference between hard and soft. Hard (presumably) offers more protection, soft (again, presumably) offers more stealth.
But high and low?
Also, I guess there weren't any written rules hidden in the DMG for this stuff, right?
Do NOT try to walk across a flooded room of green slime with low, soft boots. Trust me on this.
It's a matter of style.![]()
I had a look at my books - the rules are in the DMG, p 68, under Evasion and Pursuit: metal armour is audible at 90', hard boots at 60', quiet walking at 30'.Also, I guess there weren't any written rules hidden in the DMG for this stuff, right?