Psion
Adventurer
Hi all,
another interesting question came to mind while I was reading over Banewarrens in prep for my review: just how would I integrate it in the campaign. Any city to which I add the spire will have a new permanent feature!
That got me to thinking about all the other *D&D/d20/other fantasy materials past and present that have become part of my campaign. To that end, I have two questions (please reply to one or both as applicable).
1) If you have your own homebrew or are running a major published setting (e.g., Kalamar, FR, etc.), what "bits and peices" of other published setting stuff has made it into your setting as permanent fixtures or major parts of the background, and...
2) Has anyone out there basically made a campaign world "kitbash" fashion, but throwing different little setting supplements together and making little links here and there? If so, which?
For me, my world is an old homebrew that I occasionally "borrow" things for. The most major edifices are:
Any others?
another interesting question came to mind while I was reading over Banewarrens in prep for my review: just how would I integrate it in the campaign. Any city to which I add the spire will have a new permanent feature!
That got me to thinking about all the other *D&D/d20/other fantasy materials past and present that have become part of my campaign. To that end, I have two questions (please reply to one or both as applicable).
1) If you have your own homebrew or are running a major published setting (e.g., Kalamar, FR, etc.), what "bits and peices" of other published setting stuff has made it into your setting as permanent fixtures or major parts of the background, and...
2) Has anyone out there basically made a campaign world "kitbash" fashion, but throwing different little setting supplements together and making little links here and there? If so, which?
For me, my world is an old homebrew that I occasionally "borrow" things for. The most major edifices are:
- Undermountain - I placed UM beneath one of the largest cities in my game, with a modestly rewritten backstory. In my game, it was a "holding pen" for evil creatures created by an ancient race of wizards, not unlike the concept of Monte's Banewarrens (which is partly why the Banewarrens is a bit of a tough fit for me. My new low level game is set in the city with a labyrinth that is already very much like the Banewarrens; I may end up making the Banewarrens simply a sealed off extension of my undermountain)
- Greyhawk Ruins -- Also plopped into my campaign, also with some background rewrites.
- Country Sites -- This had a bit in it about a castle that is the host to an elven infirmary of sorts ("Palace of Broken Dreams", IIRC). The backstory was that there was once major tension between the humans and elves, but that the elves were afflicted by a "spiritual disease" which decimated their numbers, making the conflict a moot point. This whole story, and the site, has become a part of a history of the island (the same island that hosts the undermountian, incidentally.)
- Citybooks -- Various parts of the citybook series by Flying Buffalo got dropped into my games and have had lasting effects. For example, the bloodmoon school came up when one of my players in 2e was seeking a school to teach him weapon mastery; the storyline about the half-elf girl fanning the flames of racial tension became a major plotline in my game. This was also on the same island, and worked right into the history of elvish racism in the castle sites book. The "floating hotel" in another Citybook is a prominent feature in the same city.
- Deepearth -- This underdark setting from the Dungeoneer's Survival guide gave me a convenient yet little-know underdark setting for my world.
Any others?
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