Lord Zardoz
Explorer
I got bored today, and while my mind drifted, an idea occured to me for a spell. Its not exactly a 'perfectly original' idea, I am sure, but it is one that I think is worth having the various board members here at Enworld pick apart.
Borrowed Time (Wiz / Sor lvl 2)
Necromantic
Duration: 1 hour per level
Range: Touch
Effect: 1d4+1 hp per caster level or 1 point of ability damage per caster level.
This spell has an effect that is only somewhat similar to the typical cure spells. However, as its name implies, its not a substitute, merely a stopgap. This spell will temporarily restore a number of hitpoints for the target, allowing them to function as if they were healed normally. However, once the spell expires or is otherwise cancelled, all HP healed by this spell is inflicted as damage.
If a person benefiting from this spell is damaged by a cause wounds spell, then this spell will be cancelled. Multiple castings of this spell are not cumulative, the recipient benefits only from the higher total.
A person who would be brought to zero hp or less by cancelling this spell may make a DC 20 fortitude save to remain at 1 hp.
Any criticisms / suggestions?
END COMMUNICATION
Borrowed Time (Wiz / Sor lvl 2)
Necromantic
Duration: 1 hour per level
Range: Touch
Effect: 1d4+1 hp per caster level or 1 point of ability damage per caster level.
This spell has an effect that is only somewhat similar to the typical cure spells. However, as its name implies, its not a substitute, merely a stopgap. This spell will temporarily restore a number of hitpoints for the target, allowing them to function as if they were healed normally. However, once the spell expires or is otherwise cancelled, all HP healed by this spell is inflicted as damage.
If a person benefiting from this spell is damaged by a cause wounds spell, then this spell will be cancelled. Multiple castings of this spell are not cumulative, the recipient benefits only from the higher total.
A person who would be brought to zero hp or less by cancelling this spell may make a DC 20 fortitude save to remain at 1 hp.
Any criticisms / suggestions?
END COMMUNICATION